Some larger changes today to replace the loading scene, and another try at getting purchasable talents to work well.
New Loading Scene
After clearing out the project of extraneous assets (from over 20GB down to 10), I forgot about the loading scene and removed all the rocks that were used. Figured that this was the perfect time to make a more thematically appropriate loading scene.
Still has a few grabbable rocks to play around while you wait!
Talent Currency
One of the biggest issues with using the score as currency for talents is being competitive. You don't want to lose the hard earned points by spending them on something, especially if you're at the top of the leaderboard.
For that reason, I've introduced a new currency system that's directly tied to score. Every point you get gives you 1 'currency', when you purchase a talent though, the currency is deducted, not your score. You can see your current currency inside the big orb at the bottom of the talent tree.
Other Changes
- Increased volume of leech effect
- Decreased volume of ignite effect
- Disabled tutorial button (tutorial is broken because of talents)
