A number of fixes to the stat system as well as some general fixes
Changes/Fixes
- Fixed multiplayer freeze if host disconnects during stat display
- Both Time Taken and Damage Taken should correctly be treated like lower numbers are better
- Increased rate of progression for above average scores
- Fixed shield error in Gameplay Lab
- Added new building to be used in the future
I realize there are some issues with actually missing content from the statistics system (skipping bosses), working on fixing this.
