A few more changes to difficulty as we gear up to add a win condition back into the game, as well as some quality-of-life additions.
Controls Menu
This update adds a new settings panel to the menu, the 'Controls' panel. This first version has three controls that are off by default.
Oculus Rotate - When this is turned on, Oculus users can perform a quick 90 degree turn by pressing both the A and X button at the same time. This feature currently requires the SteamVR Beta branch.
Quick Spectate - When this is turned on, pressing both Touchpads/Thumbsticks in at the same time will toggle spectator mode.
Quick Bow Swap - When this is turned on, pressing the grip button on your free controller next to the bow handle will swap between right/left hand modes.
Difficulty Changes
This update increased the difficulty boost from skill-based metrics significantly. This means that combos, long-shots, and critical hits will increase the current difficulty more than it had previously. Interested to hear feedback if this is negatively affecting those who are not already reaching difficulty levels over 200 (Or if it's negatively affecting people who are already reaching over 200).
I've also added an experimental teleporter to the first area (last stand), that is very close to the gate. I've had a lot of requests for it, but I'm not yet convinced it will be a good thing. I've limited it to 2 players at a time, and will be keeping a very close eye on its usage.
Other Changes
- Attempted fix for fog 'popping' in cave
- Added cooldown completion sounds for glove and bow abilities
Now that everyone will be on the same version (0.30.6 and 0.30.6a were treated the same), issues of stopped enemy spawning and broken gates should be solved.
Might not be able to make an update tomorrow due to New Years, but I'll still try :)
