New Boss: Stone Golem
A new boss has joined the enemy horde! The Stone Golem is a huge creature surrounded by swirling stone shards that provide armor. You will have to break them away to expose the creature within and stop him from crashing through your gates.
This is now the second boss available to spawn after each round of enemies. The boss chosen is completely random, so you can have multiple of each in a single game. There has been minimal tuning in terms of health/speed values, so expect slight changes to him over the next few weeks.
Elite Enemy System
Thanks to community suggestions, the Elite enemy system has been completely recreated with a new codebase and design. Where previously elite enemies would all be treated the same (1.5x size increase, 3x health increase) by means of adjusting the base enemy, Elite enemies now are their own enemy type, each tied to a base enemy.
This allows Elite enemies to differ between enemy types and doesn't require any of the same synchronization issues that have been problematic in multiplayer. For instance instead of a health increase, Elite smoker enemies might have a larger smoke radius that was off center (currently, all enemies still follow the general formula 1.5x size increase and 3x health, but the system is there for any number of changes per enemy).
New Graphics Settings
Two new sliders have been added to the video settings panel. Texture Quality and Shadow Quality sliders can now be used for significant performance improvements at the cost of graphical quality. Each tick of Texture Quality halves the effective texture sizes used throughout the game, and each tick of Shadow Quality changes the shadow quality preset built into the Unity engine.
Other Changes and Fixes
- First gate restoration should no longer reset statistics
- Spectator view should correctly align with player rotation
- Demo updated to 0.37.0
- Leaderboard minimum version set to 0.37.0
- Unity warnings should no longer show up in Output_Log for better performance
