This update is available on the Feature Testing branch for QuiVr. It can be accessed by going to your steam library, right clicking QuiVr, and selecting Properties -> Betas -> and selecting the 'featuretesting-' branch. You can revert this by going to the same place and selecting 'NONE - Opt out of all beta programs'.
New Gate Mechanic
This patch adds a new gate mechanic that will dramatically change how QuiVr is played at any significant detail. Please note that this addition is by no means final and is intended for feedback and to see how the game could be played differently.
In this update, gates will automatically kill any non-boss enemy after taking damage. This is more in line with traditional "tower defense" games and should allow for a single enemy passing by being ignored without significant consequences.
This change was made due to the game forcing players to remain near the gate after a certain difficulty threshold, and the automatic killing of enemies should allow you greater freedom to move around the canyon without fear of quick gate destruction.
Give it a try and let me know what you think!
Other Changes
- Improved enemy hitbox performance using dynamic collider toggling
- Fixed "Negative Box Collider" errors in console
- Fixed potential crash/freeze due to invalid colliders
- Attempted fix for multiplayer arrow orientation
- Attempted another fix for Dynamic Teleporters
