This update is available on the Feature Testing branch for QuiVr. It can be accessed by going to your steam library, right clicking QuiVr, and selecting Properties -> Betas -> and selecting the 'featuretesting-' branch. You can revert this by going to the same place and selecting 'NONE - Opt out of all beta programs'.
This update implements a few new tiles that benefit from the rocks recently built by the art team, as well as a new canyon environment to explore.
New Snow Tiles
Using the newest canyon rock pieces, two new tiles have been added to the snow environment. A long link piece with multiple bridges which enemies will walk down, and a new end-cap which has both some bridges and more interesting geometry.
Desert Environment
As requested many times, we've begun work on new canyon environments to experience and fight in. The first one that we've decided to tackle is the desert. It has a very different feel, but the similarities between sand and snow make it a great way to test the system.
Because of the Tile System, we can transition between sand and snow within the same randomly created level using "Transition Tiles". And geometry itself is actually the least convincing of the transition methods. With the new dynamic sky system and some well placed particle systems, we can make a teleport down the canyon bring you into an completely different ecosystem, all happening in front of your eyes.
Environment Mechanics: The 'environment' has two separate chances to be changed (once after the second gate and once after the third gate) but is not guaranteed to change on any particular map. It also can only change to an environment that has a viable transition tile (currently there is a Snow-to-Desert tile, but not a Desert-to-Snow) and the first environment will always start as snowy.
Other Changes
- Disabled Graphics Jobs which was causing occasional crashes
- Added initial FOVE Headset support (to be discussed in more detail soon)
- Minor performance improvements
