This weeks large update is a collection of smaller changes.
Starting Games
The "Start Game" button on the menu has been replaced with a more novel VR mechanism.
You now start the game by shooting (and shattering) the floating gem. It resets when the game ends.
I've tried to test as much as possible, but I need more testing in multiplayer. Especially in terms of joining games in progress.
Changes
- Super Sampling slider now moves in intervals of 0.1
- Renamed "Return Bow and Quiver" to "Reset Bow and Quiver"
- "Reset Bow and Quier" returns them to hand and quiver mount point
- Quiver now remembers hip/shoulder preference
- Initial player statistics framework implemented (no data kept yet)
- Initial private game framework implemented (just logging for now)
- Next wave sound replaced
- Start game sound replaces (to fit gem shattering)
Fixes
- Fixed issue where arrows could stick to bow
- Fixed health bar value not synchronizing in multiplayer
- First time setup of "right/left handedness" should no longer invert during the next load
