WHAT THIS IS
An early playtest build. 0.1.0-playtest.2.
Not a demo. Not a vertical slice. The loop, raw.
Fight. Loot. Upgrade. Run again.
WHAT YOU GET
Stack against stack tactical combat on the grid.
Five elemental factions to recruit from. Fire, Water, Forest, Light, Dark.
A rift full of branching nodes. Fights, elites, shops, events, bosses.
A kingdom to rebuild between runs. 26 buildings.
Spells that level up the more you cast them.
WHAT YOU DON'T GET
No story. No lore. No hand holding.
No achievements.
Saves are local. Reinstall and you start over.
Balance is unfinished. Some of it will feel wrong. That is what we are here to find out.
WHAT WE NEED FROM YOU
Crashes. Soft locks. Anything that traps you on a screen with no way out.
Where the difficulty broke. Too hard, too easy, sometimes both in one run.
Did you start a second run? That is the question that matters most.
Anything you could not read, or could not figure out.
The version number is on the main menu. Put it in your report. It saves us a lot of guessing.
WHERE TO SEND IT
Discord: https://discord.gg/E8MDnVDuP
Best place. We read everything.
Fire and forget.
Or right here in the discussions.
HOW LONG
About a week.
Two persons make this game. Every report changes what I build next. Thank you. Really.
