Thank you all for your support, feedback, and testing throughout the development of framepacer. Every report and feedback has helped framepacer to get better.
The goal was simple: match the best frame limiters available, then simplify it for gamers.
But with v0.5, we haven’t just matched them, we have finally gone beyond them.

framepacer now delivers lower latency in async-rendered games with Reflex without sacrificing frame pacing precision. With DLSS Frame Generation, it also automatically finds the optimal balance between latency and smoothness.
From now on, improving framepacer will be harder because there are no footsteps left to follow. We’ll have to find our own way forward and keep pushing the PC gaming experience further.
We have reached SOTA. Now we have to lead.
