Greetings, Wizards! Thanks to your fantastic support and feedback we have another big update for tomorrow featuring hotly requested gameplay changes, balance adjustments and even a new creature! Raiding is being improved, things like corpse markers have been added to make your life a little easier, and the game’s UI is getting another dose of polish. As always, please continue to share your feedback with us here on Steam, on Twitter and through our support email!
Here’s what’s coming tomorrow:
Phoenix
We’re adding another new creature to Ignus’ bestiary: the legendary Phoenix. A mythical creature born of flame and ancient magic, the fiery Phoenix is an extremely rare specimen. Reported sightings are few and far between, with no consistent time or location amongst them to help narrow the search.
Hunting the Phoenix will take patience and determination, but the rewards are worth it. Not only do they drop quality loot, but their feathers are necessary in the crafting of powerful siege magic elixirs.
Siege Spells
Our existing raiding dynamic needed some work. The way our RPG character progression worked in parallel to a system of structure sieging was not working in a way we’d hoped. It encouraged the griefing of defenseless low-level players rather than fostering meaningful raiding between powerful players.
To improve this, we’ll be introducing a series of spells specifically intended for raiding. These will be the only spells capable of destroying structure pieces, and will only be used by crafting extremely expensive consumable elixirs. By doing this, raiders will now be encouraged to target players they actually stand to gain something from, rather than targeting low level players who are just starting to learn the game.
Corpse Marker
Tired of stumbling through the Tundra, aimlessly looking for your dropped loot after you’ve died? Us too! That’s why we’ve taken your feedback to heart and updated our existing map system to support a corpse marker. Now, when you die, a marker will be left on the map to track where it happened. This marker will even change color if your loot is picked up or despawns, so you’ll know when it’s worth your effort to make the trek.
New Tame UI
Hot on the heels of our HUD update, we’ve added some more polish to the overall presentation of our in-game UI. The tame menu, for example, has been given a bunch of love. In addition to just looking much slicker, it also resolves the pesky issue of having the button to mount a creature right beside the button to free them.
New Build UI
We’re also giving our building menu some love to bring it up to the standard set by our previous UI changes. We’ve shifted everything over to the side to give you a clearer view of your health and mana while you’re building, and have made it easier to see the resource costs associated with each building piece.
New Death Screen
Lastly, we’ve updated the death screen. Functionally it’s pretty much the same but, man, does it ever look way cooler! Take a look for yourself!
Much More
As always, we have a ton more tweaks, fixes and improvements coming with tomorrow’s patch. For the full details, check out complete patch notes here on Steam tomorrow. Thanks again for your support and feedback, and we hope to see you in Ignus!
