It’s patch day! We’re putting out another big patch today with two brand new pieces of content: The majestic Divine Unicorn and the battle-ready Tempered Iron Armor. Additionally, we’ve made a number of important bug fixes, gameplay tweaks and performance optimizations.
We’ve put together another fix for out servers that should hopefully bring some of our non-functional worlds back online. The issue is related to the extreme structure load some servers possess, and we’re working to keep up with the increasing strain. That said, this fix should do a lot of good to fix this problem, and we should have another pretty significant fix ready to address this issue later this week.
We’ve also fixed up a bug that caused the Deconstructor to destroy the incorrect items by mistake, which caused frustration for a number of players in the community. Now, any item you drop into the Deconstructor will be the item it disassembles for resources.
We’ve also made a variety of smaller fixes. UI improvements and fixes for 4:3 resolution monitors, new measures to prevent the construction of thrones and other magic structures under water, destroyed storage chests will now drop their loot in loot bags, and much more! As always, take a look below for the full notes, and we hope to see you in Ignus again soon!
New Content
- New Creature: Divine Unicorn
- New Armor: Tempered Iron Armor
Structures
- Heal Beam once again works properly on structure pieces
- Deconstructor will now correctly destroy the intended items
- Destroyed storage chests now drop loot bags
- Can no longer build magic structures underwater
- IAdjusted Transmuter/Rune Recycler mana usage and output to prevent an extreme resource generation exploit
- Increased damage on attack tower magic structures
User Interface
- Further fixes for menus on 4:3 displays
- New World Create screen
- Server Name now appears in-game
- Mount button removed for unmountable creatures
Other Optimizations, Tweaks & Fixes
- Server structure improvements to bring non-functional servers back up
- Reduced concentration of rare enemies in some areas
- Fixed Elixir of Amnesia not removing equipped spells
- Patched up spots that allowed building under the terrain
