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Patch Notes - 01/24/2018 - Tame Safe Zone Parking & More

Hello, Wizards of Ignus: It’s Wednesday, and that means it’s time for a weekly patch!

As indicated by yesterday’s notice, the goal of today’s patch is to once again stamp out another nasty player-reported exploit. This exploit is one that allowed players to keep tames completely safe for an indefinite period of time in Safe Zones. These tames could even be loaded up with precious items and resources to act as invincible storage points, which is not a functionality that was ever intended for the game.

Starting today, tame loyalty will burn faster when a tame is parked in a starting zone. Initially, this heightened burn rate will be small, but will speed up the longer a tame remains in the safe zone, eventually reaching a point where tames will shed hours of loyalty in the span of seconds. Players who leave their tames in the Safe Zone and log off will almost certainly return to find they’ve gone wild and left them, making the strategy completely unviable for exploitation. (Please note, we do plan to add better options for safe-housing of tames in the future. Stay tuned for more info.)

As always, we also have a series of bug fixes to help further refine the Citadel gameplay experience. Many melee players noticed something strange with their spell loadout during the last week: when cast, Terrene Smash would shoot out completely sideways! While this was pretty funny to see, it was also very frustrating once the novelty wore off and it came time to slay some enemies. This has now been fixed.

As always, there are more bug fixes for you to look at in the complete notes below:

  • Fixed an issue causing equipped armors and weapons to not be visible to other players
  • Fixed a bug causing Tame information to get stuck on the HUD
  • Fixed a bug causing some Thrones to never decay
  • Fixed a bug causing Terrene Smash and other spells to shoot at a right angle rather than forward
  • Fixed the Safe Zone tame parking exploit
  • Fixed a bug causing upgraded defense and offense towers to not display their updated model
  • Fixed a bug with certain magic structure UIs to not follow the player
  • Fixed a bug causing flight trinket VFX to not deactivate when not used
  • Creatures can no longer be tamed while in Safe Zones
  • Fixed an issue causing gloves to disappear when flying

About Tame Desync

We’ve heard many players report issues with tame desync. Players have described instances where a tamed creature may appear to be in one place for them and in a completely different place for other players

We’ve found that these issues actually stem from tames traveling within Safe Zones. To avoid having desync problems, we recommend players try not bringing their tames into the Safe Zones until our fix is completed and implemented.

While we don’t have a solution to this problem in today’s patch, rest assured that we are working very hard to have one available for you very, very soon. Apologies for the wonkiness!

Next Week

Next week is the long anticipated Cave and Undermap Base Removal update. If you still have structures in caves blocking chests or under the map we strongly recommend you begin the process of rebuilding right now! Any structure pieces remaining in caves or under the map after Wednesday will automatically be removed without refund of resources.

It’s been a while since we expanded Citadel’s bestiary, but that all changes soon: Next week will also see the introduction of a new creature type to the world of Ignus! This towering behemoth is absolutely massive and is unlike anything else that currently exists in the game. Its defenses are near impenetrable and its damage output is devastating! Be ready for more details very soon!