Hello, Wizards of Ignus: It’s Wednesday, and that means it’s time for a weekly patch! We’re back at it patching up some serious bugs, many of which were fixed with the help of your feedback and support. Let’s get right to it!
AI Navigation/ Reactivity After Server Startup
Some players, especially those running Custom Games, have noticed that the world’s enemy AI would behave oddly in the moments following a server restart. While some encountered situations where it would take a long time for them to begin spawning, others found that the AI would not react at all for a good long while. These issues have been fixed, and you should now find enemy AI spawning and reacting very soon after a server is started! We’ve also made some noteworthy improvements to the way AI navigates the world!
Tame Desync and Attack Fixes
Tame desync has been a bit of a problem for some players, but we’re happy to report that we’ve got a fix in place for the issue with today’s patch. Many players were experiencing issues where their tame would appear for them to be in one place, when the server considered them to be somewhere completely difference. Your game should now much more reliably stay in sync with the server after today’s update!
Additionally, we’ve fixed a few other tame-related issues. For example, attacks launched from tames are now more reliable: a dragon’s fireball, for example, will now go exactly where your reticule is pointed when aimed!
Much More
Check out the patch notes below for the full details of what’s changed with today’s update! As always, we’ll be listening for your feedback, so please feel free to share on the forums. Make sure you give the servers a moment to come back up with the newest version of the game, and we hope to see you in Ignus!
- Fixed an issue causing Trap Doors to always remain abandoned
- Fixed an issue causing mounted dragon projectiles to not match the player’s reticle
- Fixed an issue causing dragon projectile emission points/hitboxes to not rotate correctly
- Fixed an issue causing Red Carpet to clip through floors
- Fixed an issue preventing AI from spawning and being responsive for a while after a server restarts
- Large Dragon idle sounds are now much quieter
- Party member can no longer see your throne location on their compass/map
- Fixed spell effect locations for dragon large/massive