Good afternoon, fellow Wizards! As always, we’ll be putting out our weekly patch tomorrow with the usual selection of bug fixes and balance tweaks. Today’s patch preview will be a little more focused as we talk about incoming changes to the recently implemented Siege Spells.
Siege Spell Rebalances
We’ve been observing the reactions to our new Siege Spells closely, and have absorbed a great deal of feedback from the community. While a lot of the feedback has been positive, many people have pointed out places where the current balance may need some readjustment. This week we’ll be making our first balance changes to further improve the dynamic:
Siege Spell Unlock Adjustment
One of the first thing’s we’ll be tweaking is the current level at which players can access their first Siege Spell. Many pointed out that level 35 is a bit extreme, and may not give lower level players the ability to retaliate should they find themselves the target of a raid. To remedy this, we’ve shifted the levels a bit:
- Arcane Bomb will now be unlocked at level 15
- Divine Bomb will now be unlocked at level 30
- Celestial Bomb will now be unlocked at level 45
Divine Bomb Nerf
Additionally, Divine Bomb will be receiving a bit of a nerf. We’ve seen a lot of feedback suggesting that this spell is both too strong, and too easy to acquire. To combat this, we’ve made its AOE range significantly smaller to prevent it from causing massive damage to large chunks of a structure. Additionally, we’re increasing the number of Phoenix Feathers require to craft it from 4 to 6.
More Fixes and Balance Changes
We'll detail the various fixes and balance changes tomorrow in our full patch notes, so stay tuned and check back tomorrow!
Developer Livestream
Lastly, be sure to come hang out with us this Wednesday while we play some Citadel and answer your questions! We'll run down the new content we've recently added, talk about some things we have in the works, and answer chat questions.
Follow us at http://twitch.tv/playcitadel
