
Another patch is ready to roll out Wizards! Today we're releasing another one of our bigger patches which focuses on polishing and improving overall gameplay. Today’s update tidies up some lingering issues NPC aesthetics while also acting on some of the community’s reported suggestions. We've also done a big pass on NPC health and mana regeneration values as well as NPC perception ranges.
Have a look at our notes below while you take a moment to let your game client update and give the servers a moment to come back up with the latest version of the game.
Gameplay Adjustments
- Swapped boars for elk in FTUE quest and made a minor increase in boar spawn rate around starting areas, now rewarding salted boar instead of salted elk
- Adjusted buff rewards of buff towers to be more appropriate based on location and approximate player ability
- Elixir of destruction now provides 2% siege damage, adjusted recipe
- Minor adjustments to dark iron and reinforced iron armor crafting recipes
- Adjusted unstable gem recipe
- Setting farm plot unlock from 1 KP to 2 as originally intended
- Minor tweaks made to phoenix, undead, eagle, bird, abomination, and unicorn loot
- Tweaked item rewards in pink resource rocks, iron rocks, all harvestable world rocks, giant rune crystals, and giant mushrooms
- Re-ordered the bleeding and leech spell modifier hierarchies to improve the craftability of their associated elixirs at their unlock levels
- Flour now crafts on workbench
- Wheat now grows similar to the generic forest plants
- Increased lifespan of mature plants from 48 to 72 hours
- Sickly hearts are now a rare item
- Doubled duration of barkskin and shock armour spells
- Adjusted bloodlust to be 20% more damage and 40% more health
- Adjusted locations of golem spawners
- Decreased raider's stone HP from 2250 to 1200
- Fixes made for some griefable rocks

In addition to the notes above, there was a balance pass done on NPC health and mana regeneration values, as well as their spell mana requirements. The following values represent both the health and mana regeneration values:
- Hare: 1
- Bird: 1
- Deer: 1
- Horse: 1
- Direwolf: 1
- Bear: 2
- Boar: 2
- Sprite: 3
- Skeleton: 3
- Orc Melee: 3
- Undead Melee: 3
- Orc Ranged: 3
- Burning Skeleton: 3
- Undead Ranged: 3
- Undead Caster: 4
- Imp: 4
- Armoured Skeleton: 4
- Dark Soul: 5
- Forest Guardian: 5
- Troll: 5
- Giant Eagle: 5
- Medium Dragon: 6
- Golem: 7
- Abomination: 8
- Unicorn: 9
- Large Dragon: 10
- Phoenix: 11
- Massive Dragon: 12
- Giant Demon: 13
NPC perception ranges were also modified, their changes have been listed as follows in the format: old vision, old hearing, new vision, new hearing:
- Hare: 2750, 3000, 2500, 2500
- Bird: 2000, 1000, 2000, 1000
- Deer: 3500, 3000, 2500, 2500
- Horse: 2500, 2750, 2500, 2250
- Direwolf: 2500, 2000, 2000, 2000
- Bear: 2600, 1850, 1750, 1750
- Boar: 2200, 1500, 1500, 1500
- Sprite: 1750, 1000, 1750, 750
- Skeleton: 1500, 750, 1500, 750
- Orc Melee: 1500, 1200, 1250, 1000
- Undead Melee: 1000, 1500, 750, 1250
- Orc Ranged: 2200, 900, 1750, 750
- Burning Skeleton: 2200, 900, 1750, 750
- Undead Ranged: 1500, 1500, 1000, 1250
- Undead Caster: 1750, 1750, 1500, 1250
- Imp: 1000, 2000, 750, 2000
- Armored Skeleton: 2750, 1250, 2500, 1000
- Dark Soul: 1900, 1500, 1500, 1500
- Forest Guardian: 1500, 1500, 1500, 1500
- Troll: 1250, 1250, 1250, 1250
- Giant Eagle: 5000, 3000, 4000, 2000
- Medium Dragon: 5500, 4000, 3500, 3000
- Golem: 1500, 2000, 1000, 2000
- Abomination: 1200, 1200, 1000, 1000
- Unicorn: 3500, 3500, 3000, 3000
- Large Dragon: 7000, 6000, 5000, 4000
- Phoenix: 5000, 4000, 5000, 5000
- Massive Dragon: 8000, 7000, 6000, 5000
- Giant Demon: 1500, 1500, 1250, 1000

Aesthetic Adjustments
- Cleaned up NPC melee spell effects and animations
- Better transitions now in place for mounted NPC attack animations
- Adjustments made to NPC corpse position offsets
- Adjusted position of safe zone map marker icons to make town travel towers easier to access
- Eliminated underwater horizon light bloom