
In the coming months we’ll be launching a huge update adding a ton of new content including spell crafting, farming, cooking, a complete menu and HUD overhaul, a full rebalance of player progression, and many more massive game-improving refinements and new features! We'll continue to share more information as the release of this mega content drop draws closer, so stay tuned for more details!
As part of this update – thanks in large part to the constant flow of feedback shared by the community – we're also planning to make some very significant changes to player progression, gameplay balance and world layout. From the layout of the Knowledge Tree to the costs of various crafting recipes, these changes will greatly alter the game's balance and pacing. They will be significant to such a degree that server wipes will be necessary to ensure a fair and level playing field going forward. Our current target for this update is early-to-mid July, though this window may change as we continue to push forward in development.
To ease this transition, and to ensure that we don’t alienate our existing, long-devoted Citadel player base, we will be taking steps to preserve our top 10 currently most active servers. Though they will still get the new balance and progression changes, all structures and player progress will be maintained. These servers will be relabeled as “Legacy” servers to ensure that new players understand that the players in this world have begun with a significant advantage, and that they should consider starting their adventure elsewhere.
Based on their level of activity, the following servers will transition into “Legacy” status after the update:
- TheBrink(OfficialEurope)
- CitadelUSEast33
- CitadelEurope11
- Tokoree(OfficialUSEast)
- Elundriel(OfficialUSEast)
- Luminous(OfficialUSWest)
- ShadowCape(OfficialEurope)
- Akatore(OfficialEurope)
- CitadelEurope4
- CitadelEurope5
A side effect of maintaining these servers is that there are likely to be a handful of unexpected technical issues and edge cases unique to these anomalous worlds. A number of skills that once existed no longer do, and there may be some unanticipated side effects to player progress persisting from the old Knowledge Tree. Some parts of the world have been redesigned to accommodate new resource types, and an array of new “no-build zones” have been added to further prevent players from embedding their base under rocks and in the terrain. The new design of Citadel is simply too different from the current balance to truly ensure these servers will make a full, smooth transition. While we are still committed to providing support to our “Legacy” servers as best as we can, we hope you’ll understand that there may be some issues that we simply will not be able to fix on these grandfathered servers.
As a side note, we’d advise anyone on one of these eventual “Legacy” servers to move their bases away from the rock walls at the northernmost reaches of Ignus. We will be extending a large no-build barrier to prevent players from concealing their bases via exploits.
We're excited to push Citadel into the next chapter of its development with this big update, and can't wait to share it with the community in the coming weeks. Stay tuned for more information, and we'll see you in Ignus!
