We’re ready to deploy this week’s Wednesday update! This week will be mostly focused on some rebalancing of our Siege Spells based on your feedback since their implementation last week. We’ve made them easier to get at earlier levels, and have made the Divine Bomb a little less abusable by making its recipe harder and reducing the size of its AOE. You can read more about those changes in yesterday’s Patch Preview..
We’ve also made a number of smaller quality-of-life changes. No-build zones have been added above Fast Travel towers to prevent players from completely sealing them, we’ve implemented a fix to ensure that Mana Generator energy does not clear out when a server restarts, and we’ve added some additional little love to the server browser.
As you may have noticed, this week’s patch contains no new content, as everything we’re currently working on needs a little more time in the oven. We're still hard at work on new creatures, weapons, armors, spells and gameplay features for the game, and will be back to adding new goodies next week. Stay tuned for details soon!
Here’s the complete changelist for today’s patch:
- Divine bomb AOE radius decreased
- Elixir of Divine Being recipe now requires 6 Phoenix Feathers
- Arcane Bomb moved to level 15
- Divine Bomb moved to level 30
- Celestial Bomb moved to level 45
- Added a no-build zone above fast-travel towers
- Increased Reformation Stone Healing
- Fixed Divine Orb damage output
- Server browser now shows which servers you have a character saved on
- Mana Generators now properly persist Rune Crystals on server restarts
- Can no longer crouch while jumping
- Fiery Essence’s weight has been changed to match other essences
Developer Livestream
Come join us on Twitch today at 4PM Eastern Time as we go live to play some Citadel and answer your questions! Follow us at www.twitch.tv/playcitadel
