You may have noticed that the Demo has been updated semi-weekly with new changes, here are a list of fixes and new changes that have been added since release, while we work on getting the game ready for release!
New Features
Screen Scaling
- Added proper screen scaling support, as well as 3 different display modes
- It should work with most screen sizes and aspect ratio. If there are any problem, please let us know!
Curses
- Added a slider to apply curses (modifier) to make the runs more challenging
- Does not actually works in Demo rn
Tooltips
- When inspecting cards, there will now be popups to tell you what the keywords on that card means
- Not every keywords are displayed. For a more detailed description, check out the Glossary!
Glossary
- The game now has an in-built Glossary, accessible by the top right Glossary button in Dungeon!
- The content is still getting fleshed out, but it should already contain most of the information required to play the game
New BGM
- The tutorial stage now has its own Background Music!
QoL Features
- Added a "Auto advance non-summoning action" toggle to the options menu. When toggled, any actions that does not summon dice will automatically end the players turn, repeating until there are dice in Incoming
- Added a loading screen between the main menu and the dungeon to cache most things, so now lag spikes are less likely to occur
- Options menu now have a "Reset" button to reset any changed options back to their default value
- Options are now sorted into categories for easier access
- Reduced card extend distance for items to make them less jarring to use
Bug Fixes
- Fixed zombie dices remaining in Incoming that cannot be selected and cannot be removed
- Fixed screen scaling in non-16:9 aspect ratio/large screen/small screen
- Fixed a bug that causes the main menu to be blank when exit to main menu from game
- Fixed Luke's ability not working
- Fixed Events option buttons being offset/having different size than the text visually
- Fixed dice appears to drop into storage before moving back up to Landing when Absorbed
- Fixed reserve dice outline not being visible sometimes in Tutorial
- Fixed Elites messing up the visual of the next card when choosing to discard
- Fixed a few out-of-sequence actions in the Tutorial causing softlocks
