Disgraced,
Hello everyone, update 1.0.5 will be with you all in just a little while. I wanted to post up the change log now so that everyone can see all of the changes. This is quite literally the largest update yet for Disgraced. We did our fact checking and realized that we totally left out one of the provinces near Kyoto - Tamba. Good thing we checked, but now it's in the game! I hope you all enjoy it.
Update 1.0.5 Change Log:
Bug Fixes:
-Fixed numerous typos
-Fixed dialogues with Mitsuo sounding too "forced and robotic"
-Fixed clipping errors
-Fixed certain skills not working as intended
-Fixed weather related bugs when changing areas
-Fixed enemy stats that were totally incorrect (not reflecting the equipment they carried)
-Fixed companion doubling error when loading a save
Changes & Additions:
-Redesigned the entire map (added Tamba Province)
-Removed all main menu music - replaced it with the official Disgraced theme song
-Added Amaya Companion
-Added Kazuhiro Companion
-Added Hisashi Companion
-Added several new steps to the main storyline
-Neatly organized and laid out the general idea of the game's main storyline
-Added "On the Road" side quest
-Added "Public Offense" side quest
-Added obi accessory
-Added belt accessory
-Added naifu weapon
-Added kabutowari weapon
-Added mend wounds skill
-Changed starting money (+10)
-Added the first samurai enemy type (grey wakizashi samurai)
-Added templates for gold, red, and bronze samurai enemies - each with 3 variants
-Added Kashaku village
-Added Kashaku storehouse
-Added Kashaku dojo
-Added Uemashita village
-Added Uemashita shed
-Added Uemashita granary
-Added Uemashita workshop
-Added abandoned camp area
-Added mercenary camp area
-Added new characters to the game that give extra hints in the beginning
-Added new enemy loot drops
-Added multiple new loot items
-Added a few new easter eggs
-Added many new dialogue lines for multiple characters
-Added over a dozen new background sound effects
-Adjusted how much experience players gain when training (doubled)
-Changed the skins for multiple characters
-Changed the player character's early game title to "Traitor" (instead of defector)
-Relocated some hidden areas
-Modified some animations and sound effects
-Redesigned the way the time of day system works
-Game time will now fast forward 3 hours each time you rest (this doesn't affect respawn timers)
-Updated and balanced all shop listings
-Balanced prices on some equipment
-Balanced some consumable items
-Balanced all accessory items
-Balanced all enemies
-Added the ability to raise war funds with the drill officer
-Changed the random encounter rate (-25% globally)
-Added over a dozen new achievements
-Imported several new music/sound files for future use
NOTE: AS SOON AS VALVE FIXES THE COMMUNITY AVATAR ISSUE, THE NEW AVATARS WILL BE ADDED FOR THE NEW COMPANIONS!
On a side note, I wanted to ask the community what they thought about crafting in Disgraced. Would everyone like to see it? Now, when I say "crafting", I don't mean create anything out of materials and loot found, I mean being able to craft simple but realistic things that one could craft in the field. Things like consumable items like putting some food items together and cooking it or making pottage out of different ingredients, making bandages out of rags, salves out of plant chemicals and such. Maybe even some better gear through upgrades, but not making an entirely new weapon or armor. That took lots of time and skill, so that wouldn't be realistic to be able to make in the field.
I'm sure some of you would say "don't go too realistic, it takes out the fun". There has to be some sort of balance to keep the game's vibe alive, and keep the main theme in it's rightful place. Fabricating entirely new (possibly better) gear would basically ruin the game's economy system and alter the entire way that the game is played. If we can come up with a decent balance, crafting can go in. The crafting system would not be forced onto players, it would only be optional. Keep that in mind.
I'm asking all of you to pinch in, and give us your ideas and see if together, we can find a solution... For the good of the game.
Please post your questions and comments about the proposed idea in this update announcement.
-Corrosion :CStudios:
