Another round of bug fixes. Build is now Update 4.
FIXED:
- Fixed issue where Unet would disconnect all players due to bandwidth limit.
- Fixed an uncommon issue where players would appear dead at the start of a new round.
- Fixed timescale not resetting when exiting the pause menu on local matches.
CHANGED:
- Network traffic has been greatly reduced.
- Weather is now randomized.
Online should be more stable now, but as always if you come across any bugs let us know. Next update should include some bullet syncronization fixes.
