Hello everyone.
We've been working over the weekend to fix some of the game-breaking bugs on network matches.
FIXED:
- Fixed issue where the loading screen would not clear on the first round of a match.
- Fixed issue where the hud would not spawn due to network discrepancies with the host.
- Fixed issue where the round over music would carry on to the next match on clients.
- Fixed issue where players could choose duplicate characters.
CHANGED:
- Reduced player syncronization data size.
- Player syncronization tick rate is now 20hz.
These should apply to both online and lan modes.
