Hi, I'm Ignas, developer of GnomeBoozled!
My wife and I are both working on the game. We're big fans of the incremental genre, and we loved it so much that we decided to build our own game. We've finally released the demo!
Run a garden gnome disposal business. Simple enough... except the gnomes are alive. They curse at you, spit, and try to steal your money while you're working. Your job is to build traps and conveyor systems to catch, process, and dispose of them efficiently.
It's part automation, part chaos-management game. The demo just went live — play it and let us know how we can improve it!
P.S. recently had a chance to make my first watercolor painting. Of course, I painted one of the gnomes from the game. It's not fully finished yet and looks a bit janky, but I still had an amazing time painting it, and I'm super happy with the result.
