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Update 0.1.3 - Revenge of the Pirates!

Alright landlubbers! You’ve shot them, burned them, and abused their inability to navigate rocks.

The pirates have had enough, ENOUGH I SAY!

After a productive (and very drunken) meeting at the Blackfort, the pirates of the Mythic sea have discussed at length their battle tactics, ship manoeuvers, and PROPER NAVIGATION OF THE THRICE-DAMNED ROCKS and have now returned to the sea as a force to be reckoned with!

… Also, they have discovered the ability to use fire. Like cavemen. Angry, drunken, cutlass-wielding cavemen.

Good luck.

New Content

  • Revamped pirate AI – pirates now pose much more of a challenge.
  • Pirates can now use fire shot.
  • Floating debris now spawn in the world that can be claimed for resources.

Balance Changes

  • Players now respawn at the closest nearby town rather than defaulting to their home town.
  • Lowered gold cost for respawning.
  • Increased frequency of market surplus and shortage events.
  • Market screen now displays surplus and shortage indicators.
  • Named pirates are faster, stronger, and more manoeuvrable.

General Improvements

  • Player ship names are now unique.
  • Possible default ship names greatly expanded.
  • The player’s character model now appears at the helm of their ship.
  • Added character-specific emotes.
  • Buildings can now be placed closer to the coast.
  • Increased camera max zoom.

Bug Fixes

  • Fixed a bug where sunken ships would still talk. Yeah… that was weird.
  • Fixed a bug where you couldn’t build houses at low worker count.
  • Fixed a bug where extra character portraits appeared in victory screen.