Alright landlubbers! You’ve shot them, burned them, and abused their inability to navigate rocks.
The pirates have had enough, ENOUGH I SAY!
After a productive (and very drunken) meeting at the Blackfort, the pirates of the Mythic sea have discussed at length their battle tactics, ship manoeuvers, and PROPER NAVIGATION OF THE THRICE-DAMNED ROCKS and have now returned to the sea as a force to be reckoned with!
… Also, they have discovered the ability to use fire. Like cavemen. Angry, drunken, cutlass-wielding cavemen.
Good luck.
New Content
- Revamped pirate AI – pirates now pose much more of a challenge.
- Pirates can now use fire shot.
- Floating debris now spawn in the world that can be claimed for resources.
Balance Changes
- Players now respawn at the closest nearby town rather than defaulting to their home town.
- Lowered gold cost for respawning.
- Increased frequency of market surplus and shortage events.
- Market screen now displays surplus and shortage indicators.
- Named pirates are faster, stronger, and more manoeuvrable.
General Improvements
- Player ship names are now unique.
- Possible default ship names greatly expanded.
- The player’s character model now appears at the helm of their ship.
- Added character-specific emotes.
- Buildings can now be placed closer to the coast.
- Increased camera max zoom.
Bug Fixes
- Fixed a bug where sunken ships would still talk. Yeah… that was weird.
- Fixed a bug where you couldn’t build houses at low worker count.
- Fixed a bug where extra character portraits appeared in victory screen.