What’s that? The pirates are running rampant, pillaging and plundering player hopes and dreams (and bodies) with reckless abandon?
Yeah, ok. We’ve heard you, let’s uhh... tone that down a bit.
This week’s patch is relatively simple as we tweak pirate difficulty and increase shark damage (poor Megalodon and the King Shark were hitting about as fiercely as newborn kittens).
Also, the island nations of the Mythic sea have finally organized their defensive forces into a unified navy! The proud defence force composed of commissioned Island Military Ships (IMS) has taken to the waters to defend the honest folk for the ravages of pirate scum!
Not to be outdone, the pirates have similarly named their ships... for intimidation purposes of course.
Naturally, the bounty hunters and merchants have followed suit, mostly so they were not left out of this whole “vessel naming” thing...
Happy sailing!
New Content
- Island Military Ships – All island naval ships now have unique vessel names.
- Pirate, bounty hunter, and merchant vessels now have unique names.
Balance Changes
- Toned town pirate difficulty.
- Increased damage on a number of sharks.
- Reduced the cost to clear island resources (rocks/trees).
- Reduced cost to purchase rumors.
- Increased hull values on all player ships.
- Increased rewards for killing pirates.
General Improvements
- ARRR, lets have a chat! – added additional pirate banter.
- Mission names have been further diversified and expanded.