Our first patch is live! We've listened to your feedback and have been hard at work fixing bugs and making improvements. This first patch focuses on adjusting early game balance, enhancing the UI, extending mission time limits, and generally improving the pirate mode experience.
Finally… you’ve all met him, you all know him, you’ve all been bitten, rammed, and (probably) sunk by him. Megalodon is proud to introduce a new generation of sharks he’s been training to take up his mantle as ship biters, survivor circlers, and general aquatic menaces. As for himself, Megalodon has been pumping some serious iron – you won’t see him around as often, but when you do, you will know who the TRUE king of the sea is…
New Content
- 5 unique shark species added to the world with varying abilities, looks, and behaviours.
- Megalodon has evolved…
Balance Changes
- Reduced cost of replacing your ship after death by 50%
- Can no longer go into negative gold.
- Increased income generated from buildings by 100%.
- Increased mission time limit to 5 minutes.
- Attacking bounty hunters no longer increases your skull rating.
- Reduced delay before skull rating starts decaying to 30 seconds.
- Reduced the frequency of high level pirates at the beginning of the game.
- Maximum building count increased for each fort level.
General Improvements
- HUD changes to move most actions and information to the bottom center of the screen and to make some mechanics clearer.
- Maximum building count in your city is now displayed in the city info screen.
- Cities will now replace old missions if they haven’t been accepted in a while.
- Reduced the range of some hull impact sound effects.
- Map screen now renders above other screens like the Tavern.
- Delivery mission map indicators no longer have a random offset like other missions.
- Fireball ability changed to the ‘1’ hotkey.
- The pirates continue to expand their vocabularies and captain nicknames. ARRRR!
Bug Fixes
- Fixed a bug that prevented delivery quests from being completed.
- Fixed a bug that could cause some clouds to clip the camera.
- Fixed some UI tooltips and typos.
- Fixed a bug that caused AI players to get stuck near the Blackfort.
- Fixed a bug where your starting ship didn’t show as unlocked at the Shipwright.