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1 New Midrun Boss + Another Monster Balance Patch

(Ver 0.949a) I finally had a chance to look into the anonymous data (for those who selected that they were willing to share data).

[ GAMEPLAY -- Regular enemies ]

I noticed three non-boss encounters were basically causing significantly elevated health losses:

  1. 2 Flighty bats + 1 candle

  2. 2 Stoneshell arocknids + 1 red candle

  3. 1 vampiric + 1 stoneshell arocknid + 1 candle

Do you see a common denominator?

So the following changes were made:

  • When enemies plan to drop lava but are angry, they still do direct damage, but less than before.

  • In the 3 encounters above, one monster was removed from each encounter:

    • 2 Flighty bats + 1 candle => 1 Bat + 1 Candle

    • 2 Stoneshell arocknids + 1 red candle => 2 Arocknids, no candle

    • 1 vampiric + 1 stoneshell arocknid + 1 candle => 1 vampiric + 1 candle

[ GAMEPLAY - Midrun Bosses ]

  • Due to a typo, one of the midrun bosses, "Hungry", was not showing up. It will now show up (for Beetle Bane especially.)

    • It is especially "provisional", I'm sorry if it's not fun. Of course just let me know your thoughts via the end run surveys or other avenues (discord, steam discussion boards).

  • "Bombadier" was causing a little too much damage, more than bosses. I reduced his health so that it should die within 8-10 popped bombs, more or less (wink wink).

  • "Compressed" was causing too much damage as well. It now never gets angry, and also mixes in some regular attacks that are not too troubling. But, like all bosses, it gets stronger each turn.

  • Drowsy Mid Run boss was far too easy in comparison. It was one of the easiest of all encounters based on HP loss, and in many cases players were ending the encounter with more health than they started.

    • As a result, Drowsy drops 25% more curse stones and rocks, and also mixes in some regular attacks.

[ BUG ]

  • "Greedy" non-boss enemy was attacking when player forges a coin, even when it was asleep or stunned. It has been adjusted to no longer react to forge gold if it is a sleep. (This might need more playtesting, as the timing of the rocks hitting the "Greedy" enemy may wake it up.)

[ FEEDBACK ]

I did read all the messages, but I need to head to sleep and so will add them into the next patch notes. :)