[ BALANCE CHANGES ]
Earth Mother Boss (for Beetle Bane) has now switched effect from "Nuturing" to "Protected" -- it will now block the first 15 rocks each turn (until you forge a diamond), but no longer heals itself.
The "Stone Shell" enemy also switched from "-3 strength" to "Block the first 5 rocks each turn."
[ PERFORMANCE ]
I'm going to keep finetuning performance, but unfortunately my experiments didn't result in substantial gains yet. I adjusted the "Balanced" setting of "Lighting" so that it should be slightly higher fps.
I also turned off the Crystal Ribcage lighting by default to see if that helps performance.
[ UI ]
There is now an option (under Menu -> Other) for toggling "Skip Gold Spawn In Shop". This skips the gold spawn animation and allows you to get the gold almost instantly after selling the items, so you can sell + buy faster. (Treasure Bear still eats the item and gives a little fart, I guess.)
In the shop, you can now right click on the shovels you have equipped to view them and their upgrades. (You can also right click on them out of shop, but that was already a thing).
In the shop, you can now right click on the opened "gacha" on the right side, to view them in more detail.
Opened Gacha items now have purple trigger tags!
[Note: In the shop, right clicking on what is for sale is not a thing, as you can already mouse over the tags, but I may put this in a future patch.]
Slight adjustment to the red pickaxe size + rotation when enemies attack. Mirror enemies with 0 attack will no longer throw red pickaxe.
Slight adjustment to the Updraft + East Wind particles to make them more visible.
When mousing over "End Turn", if you have "Enemy Attacks Pierce Shields" battle modifier, it now uses that information correctly in the predicted health.
When mousing over "End Battle", if there are cursed stones, it no longer predicts them hurting you. (In general, you cannot be hurt after clicking End Battle, but you can be healed.)
[ BUGS ]
One moderate bug squashed -- the free shop was always giving a rare shovel. This was a bug. It now correctly detects if you made it to the Mushroom Forest (battle 3) on your last run.
Right clicking on equipment during Refine / Trash / Duplicate was resulting in the "exit door" disappearing, forcing you to trash/refine/duplicate to exit the screen (or save + reload). This is now fixed.
Sorry a few other small bugs squashed but I forgot to write them down.
[ ACKNOWLEDGEMENTS ]
The "skip gold animation" was directly inspired by anonymous player feedback, as was the changes to Earth Mother! Thank you all for submitting your thoughts, I still read them daily.
[ NEXT PATCH ]
I might explore more regarding omitting 2 of the same gem on the chest, but there's also quite a few additional bugs to squash. Hopefully can share another small patch in about 48 hours.