UI Improvements:
1. In the Options Menu, the fourth tab now reads "Other" and has 4 options:
Slow motion (during combos): On / Off
Double Click on Sell : On / Off. [DEFAULT: ON]
Double Click on Buy : On / Off. [DEFAULT: OFF]
Screen shake : On / Off
Thus, unless you change settings, you will need to double click to sell shovels. (Gacha are still single-click to sell, I am exploring this.)
2. The game now darkens paths not taken + past nodes on overworld, so it should be easier to find your player crate on the map.
3. Items or handles in the shop that are free now get a special highlight to let you know they are free.
4. "Quest" keyword on Quest handles now get a special highlight to bring attention to their purpose.
5. On loading a run, the game now brings the camera automatically to your position.
6. Damage numbers on enemies now have a little diamond background to help visually differentiate each stone's damage. I will continue to explore improvements here, I may end up doing something more like giant numbers bouncing off the enemies head, as they might still be too small.
7. [BUG] Previously, it was possible after a run was finished to load the save and fight the final battle right away. Now fixed.
Gameplay Changes:
"Ruby Crate", "Emerald Crate", and "Sapphire Crate" and associated handles are now rares.
"Coal Crate" and associated handle is Ultra-Rare.
"Diamond Crate" and associated handle is now Legendary.
These changes were based on feedback about the difficulty of the runs and the relative power of these items. These changes provisional and may need further adjustments, especially on full release with the additional items present.
Additional gameplay tweaks are likely to occur within the next 48 hours.