Your Boons Are a Deck Now
The old random grab-bag of roll bonuses is gone. Your deck is built to rules: it opens with 12 commons and 3 rares, and when you run it dry a fresh deck is drawn with 12 commons, 3 rares, and 2 epics. The bonuses finally care which side of the table you are on, splitting into attacker and defender roles.


Sword & Shield - role-split roll bonuses, with Epic Greatsword and Greatshield (+2) variants.
Swordbreaker & Shield Splitter - destroy an opponent's boons by type.
Sacrifice Die - destroy one of your own dice to destroy one of theirs.
Shackle - lock a die's size. It can still be destroyed, just never resized, and it shrugs off Cripple and Forge. Shackled dice wear iron caps and banding so the board stays readable.
Solo Runs You Can Carry Forward
You can save and resume a solo run now, so a run is no longer a one-sitting commitment. Rewards are single-use, and there are new ones to chase: upgrade-all, full-heal, and permanent boons. Your permanent boons and reward deck carry across the whole run, and every fresh match starts you with the permanent boons you have already earned.
Six New Tables
New surfaces to duel on: walnut, oak, leather, onyx, charcoal, and black glass. Each arena now carries its own lighting and ambience, so the table sets the mood before a single die lands.
Sharper Dice, Brighter Magic
Reworked XP particles and bar animations. A perfect roll (every die maxed) now pays top-tier bonus XP, and poker-hand XP scales with your boon level.

The plasma total now glows the dice nearest to it.
A new heal sound, plus rebalanced channel volumes.
Held dice get a crisp outline with a lock badge.

Full Changelog
Boons & deck
Removed generic roll-bonus boons in favor of attack/defend specific bonuses.
The deck is prebuilt by rules instead of a random selection.
Decks start with 12 commons and 3 rares; once exhausted, a new deck is drawn with 12 commons, 3 rares, and 2 epics.
New boons: Sword / Shield (with Epic Greatsword / Greatshield +2), Swordbreaker / Shield Splitter, Sacrifice Die, and Shackle.
Solo run
Solo runs can be saved and resumed across sessions.
All rewards are single-use.
New rewards: upgrade-all, full-heal, and permanent boons.
Permanent boons and the reward deck persist across your run; fresh matches start with your owned permanent boons.
Arenas & UI
New table surfaces: walnut, oak, leather, onyx, charcoal, and black glass, each with its own lighting and ambience.
Held dice get a crisp outline with a lock badge.
Commit now has a keyboard shortcut and on-button hint (Space).
Steam Deck UI scaling now defaults to 1.5x.
Reorganized main menu, plus controller fixes.
XP, audio & AI
Improved XP particles and bar animations; perfect rolls award top-tier bonus XP; poker-hand XP scales per boon level.
The plasma total now glows nearby dice on the table.
New heal sound and rebalanced default channel volumes.
Re-tuned the solo-run difficulty curve; opponents make fewer obvious blunders.
Stability
Migrated the engine to Godot 4.7.
Multiplayer direct-connect desync fixes.
Sortilège launches November 2026. The demo is live right now, so come roll a few matches.
Help shape the game - vote on the dice: https://dice.sortilege.io
Wishlist to be there at launch.
