What's New?
This latest update brings a new systems module, a facility to convert resources, as well as many gameplay and user interface improvements - including the ability to assign custom unit hotkeys. The player can now also build twice as many units in skirmish and multiplayer modes.
Radar
A new module that increases unit's sight range. Any one unit can be equipped with up to 5 radar devices (one radar per computer). For every radar equipped the unit gains a set increase in sight range.
Reactor
A new facility that allows resource conversion (Heavy Pellets to Pellets). Useful in situations where the player ends up with an excess of Heavy Pellets and a deficit of regular Pellets making it impossible to produce units.
Hotkeys
In addition to an expanded overall hotkey set, the player can now assign custom one-letter unit hotkeys. This feature also works with generic weapon racks - by holding the hotkey button instead of pressing it, the weapon selection window will appear; from there only a single click is required to switch weapons.
More Slots
The number of Slots in skirmish and multiplayer games was increased from from 100 to 200. The number of Slots in the campaign has also gone up significantly.
Sample Repository
The game now also comes with a sample unit repository. It contains several units that demonstrate module usage; they can be useful as an introduction to unit buliding, or a quick way to start playing without the need to design everything from ground up.
Other
- General interface improvements including the map selection menu, repository menu, etc.
- Various optimizations and bug fixes.
Stay tuned for more info on upcoming updates as work continues on new unit designer features and improvements, as well as new game modes!
