Hello Everybody!
How happy i am once again to be able to update the game after some holiday, something like two weeks of no updating might feel like a short time, but to me, it was an eternity. With Episode 6, the 2021 Cycle of Ragnorium can now finally begin, and i am super excited about this.
Contents of this update can be viewed from the patch notes below.
*Meta Game Menu Revamp and Streamlining., you can now start a new game super quickly. After the new Meta Game Menu is validated, there will be a content pump period for this system.
*You can now send many ships as long as you have at least six influences accumulated.
*All Maps are now available by default (RagnoriumID requirement removed)
*You can now Pause the game by clicking the pause button or by pressing the Space bar. (Keybind options will be added later)
*You can now override the World NPC context menu with the regular Context Menu.
*Guardpost added.
*Critter Revamp/Improvement pass, for the time being, is completed. And all critters share the same look and feel.
*SAHRON-3 now has Camels, and the era of Desert Puppies has come to an end, and Lizards supersede them.
*ESMA-1 and SAHRON-3 have new key locations and a few new world npc's.
*StoryTeller Influence events have been disabled temporarily.
*Fixed few bugs associated with Chinese letters not appearing on some UI elements. There will be a localization push in 2021.
As you can see, there is a lot of QOL Stuff!
For starters, the whole metagame has been revamped in order to speed up onboarding so that you can start playing much faster, i wanted this process to be effortless and still familiar.
Second, a pause system has been added, this has been something that people were requesting, and i finally managed to do technical stuff that allowed me to finally implement pausing of the game outside of the Options Menu. Besides this, i also added the ability for you to override World NPC dialogs so that you can issue Attack Group Markers prematurely if you wish so. While some of you don't like that the Bandits are quite frequent now, i want to reassure you that this will not be an issue in a few weeks as the pool of World NPC's will drastically increase, and the occurrence is going to decrease because of that.
Besides all this, the thing that i am most excited about in this episode is perhaps the development sandbox that i create for the game. The product of this Sandbox can be witnessed on Sahron-3 and on Esma-1. I can now rapidly alter maps by filling locations with interesting new content, and i think it's going to be super cool moving forward from here on and follow how each week maps change bit by bit.
Now, this game is a colony builder, after all, so please have peace in mind and know that once i have addressed some of the critical design issues, i be adding more content to the construction system. For this update, i added Guardpost (AI), which you can now build and assign colonists to.
And lastly, before i finish this update, i want to say that Ragnorium evolves as it is supposed to; after all, this is an Early Access. Ragnorium, as of January, is in a much different state than it was like three months ago, and it is evolving, so keep that in mind.
If you have been with the game now for a few months, don't hesitate to write your honest review of the game on Steam. Regardless of whether you like the game or not, these reviews help potential new players understand what Ragnorium is and help me street the ship and make Ragnorium an even better game.
Again guys, thanks for reading this post, and have a great weekend. We will see you next Friday with Episode 7 with much more content than today! I am just getting started.
Respect! ːsteamhappyː
