Hi everyone! I'm pleased to announce the FINAL major update to the JOHN GLEEP public playtest. It includes a huge amount of additions and changes, with still more to come!
Before we get into the changelog, there's a bit of news to share. First, this build is pretty close, in terms of content, to what the Demo will look like - so by playing, reporting issues, and letting us know what you think, you're helping to shape that launch - so thanks :D Second, the game will continue to receive updates via a private playtest, where all content is unlocked - INCLUDING the full story of the game. If you're interested in joining that, please join the discord.
Now let's get gleepin'!
0.7 Changelog
Removed
- Your saves. Sorry - again!
Additions
- 2 New Pegs
- Cloner
- Combo
- 4 New Gadgets
- Shuffler
- Insurance
- Grandmaster
- Train Trotters
- Galaxy Events
- There's a random chance in any system an "Event" will appear
- Events offer rewards and punishments depending on your choice
- Visiting an event (usually) doesn't bring Joey closer
- 50 unique events in total, 15 included in playtest
- Peaceful Planets
- Random chance they appear in Systems
- Full of willing (and wealthy) customers
- Sit back, relax, and watch your Casino go for 90 seconds
- E-Coins
- After building The Evolver, small chance systems have 1 E-Coin
- Having 1 E-Coin allows you to evolve any Peg for free
- Having 1 E-Coin prevents more from spawning
- Tooltip System for Ball Tags
- Save Profiles on Title Screen (Up to 4 Profiles)
- New onboarding sequence after "Reset Progress"
NPC Shop Updates
Beep Smith
- At maximum Casino Rank, you can now Prestige
- Each Prestige level multiplies your Rank Multiplier
Zygomatic
- New "Cargo License" determines max quantity of junk you can have at one time
- Cargo License can be upgraded infinitely by hauling cargo across systems
- Junk Packages now scale in value across a run
- Spend credits to Manipulate System's Supply or Demand
- Trade Station has a new, secret ad
Globule
- Max Bettor Balls in casino increased from 3 -> 5
- Bettor Balls now share a unique Multiplier
- Bettor Balls you've improved can be exchanged to permanently increase Multiplier
- Regular Balls can be exchanged for Credits
Junka
- Offers a free Gadget once per system
- Her exchanges refresh after new launch instead of remaining depleted
- Hover over Gadget Exchange to preview what they do
Slipperz
- New Modules: 15s Trigger; Ping-Pong Operation; Luck, Quality, & Accuracy Targets
- Module offer price reduced
- Slipperz can hack reality on your behalf, modifying your run with a buff
Fuel Man
- Balance changes made to Deals
- Now offers Fuel Forfeit Deals, where you trade fuel for run buffs
- Making Deals with Fuel Man can earn you a "Favor," which can be spent to Jump for free
Saucerbot
- Failing levels can now cause your UFO to malfunction
- Fix malfunctions with Saucerbot by spending Junk
- Attach temporary Gear to UFO by spending Junk
Captain Missile
- Her health keeps pace with UFO upgrades. Every battle is a challenge
- Face her as much as you can - win up to four times
- Now offers three more unique Gadgets: Captain's Laser, Captain's Turret, Captain's Mine
Lil Gleepy
- His Weapon Accuracy Debuff now slows Lasers and Widens where mines drop
- He now has a special animation for when he takes over your steering wheel
- You can now call Lil Gleepy over comms if he's not in custody
Adjustments
- Galaxy Map
- Shows hint about NPCs / POIs in next system
- NPC Colors updated
- Mob Acceleration
- Mob Acceleration starts at System 8 instead of System 6
- Afterward, it accelerates, picking up speed again in System 12, 14, and 15
- Added hint during acceleration
- After completing Evolver for first time, first Evolve is free
- Returning from Sim places you in front of Gadget Station
- Lowered health of all World Structures (Module Towers, Banks, Hospitals, Supermarkets)
- Lowered minimum bet in all Club Games
- Club Game tutorials reworked
- Many other tutorials reworked
- Beaming vegetation provides slightly more progress
- Result attribution has been reworked to be more accurate to a multiplier's "share"
- Ball tags are taken into consideration in result attribution
- Post-Run UI Adjustments
- Rephrased Refund warning prompt
- On Gamepad, double-tap to Abort on planets
Balance
Pegs
Buffs
- Hotel: Reworked. Reduced base payout, payout scales with amount of balls held by all pegs in the casino (even by Poker Tables, Bathrooms, etc.)
- Roulette: Improved jackpot multiplier from 25x -> 50x
- Dancer: Increased base non-dancing payout from 100 -> 500
- Domino: Improved base payout from 50 -> 250
- Slot Machine: Improved base payout max from 50K -> 100K
- Lottery Ticket: Pot no longer resets between levels.
Nerfs
- All-In: Removed "Odds" as upgradeable, Reduced Multiplier, Raised Price
- Coinflip: Reduced base payout from 5000 -> 2500
Evolved Pegs
Buffs
- Hotel: Reworked. Checkout: On release, pays out the sum of the hotel's last payout.
- Chip Stack: Improved cooldown reduction from 75% -> 90%
Nerfs
- Card Counter: Adds +10 to Trigger
- Basic: Penny payout reduced from 500 -> 100
Gadgets
Buffs
- WFH: Increased cooldown from 10s -> 15s
- Binkos: Increased base jackpot from 250K -> 300K
- Plinko: Increased base payout from 1K -> 2K
- Superstition: Improved trigger from 77 -> 7
- Unionize: Improved duration from 2s -> 3s, Improved Cooldown from 8s -> 9s
- Plumbing: Reworked. UFO moves faster with more balls in queue.
- Party Time: Now doubles credits while partying is active.
- Clicker: Hold-to-click bumped from 3/s -> 6/s
- Roller: Reduced throw speed
- Pressure Cooker: Unchanged. Please pick this one. It's good, I promise.
Nightclub
- Moonlight Dancer
- Lowered payouts for lower rank performances
- Adjusted rankings to lean EV neutral instead of positive
- Molluscoid Wager
- Clarified instructions
- Softened consequence for investigation
- Adjusted payouts to be EV neutral instead of negative
Fixes
- Fixed bug where Dancer would ignore hits while not dancing
- Fixed bug where Meat Grinder would trigger too often with Pressure Cooker equipped
- Fixed bug where jumping during move tutorial could cause a softlock on a new game
- Fixed bug where you could jump during Hyperdrive tutorial
- Fixed bug where Lil Gleepy increments total balls collected
- Fixed Pay Panel being clickable during Hub entry sequence
- Fixed Moonlight Dancer always paying out money
- Fixed Casino Editor not scrolling down inventory list on Controller
- Fixed Bettor Balls creating clones by hitting pegs like Hotel, Poker Table, etc
- Fixed player being able to move during camera transitions
- Fixed load delay when skipping intro cinematic
- Fixed looping audio not stopping on quit to menu
- Fixed Club Game music not looping
- Fixed typos in Animalia and Captain Missile Scene
- Fixed lasers and weapon telegraphs casting shadows
- Fixed Exploit Overlay showing incorrect Module quantity
- Fixed pause menu opening mid-transition on Station overlays
- Fixed select blueprint issue on Gamepad
- Blocked pause menu during post run sequence
