Additions
- 2x New Pegs
- Coinflip
- Edge
- 4x New Gadgets
- Smart Ball
- Last Call
- Level
- Reset
- 2x New Club Games
- Moonlight Dancer
- Double-or-Nothing
- The Evolver
- A discoverable attachment to the Gacha Machine
- Every Peg now has an "evolved" state with powerful, unique effects
- Evolving a Peg costs 3 P-Coins
- New SFX
Adjustments
- Nightclub
- You can now play each club game once before leaving
- Molluscoid Wager payouts adjusted. Bad picks now lose money
- Planetary Defenses
- Turret spawn rate decreased, fire rate increased
- Gatling spawn rate decreased, fire rate increased
- Orbital lasers follow UFO faster
- Orbital walls spawn closer to UFO
- Explosive Mines deal more damage
- Casino Editor
- You can now refund Pegs (and their upgrades) - this destroys it for the run
- You can only refund Pegs after completing at least 1 Planet
- Replaced buy button with drag-to-purchase
- Bettor Balls no longer automatically unequip on new runs
- Gadgets that auto-hit pegs no longer skip certain earner pegs
- Gadgets that auto-hit will skip busy or disabled pegs and retarget instead
- Galaxy Map now offers at least 1 System for each distance
Balance
Pegs
Buffs
- Bathroom: Now releases Pee puddles - which makes other Balls drunk
- Slot Machine: Increased minimum payout, increased maximum payout upgrade step
- Slot Machine: Odds are now upgradeable
- Poker Table: Increased payout
- Roulette: Increased payout upgrade step
- Dancer: Increased payout, Increased duration, Increased duration upgrade step
Nerfs
- Zen: Reduced base multiplier
Gadgets
Buffs
- Meat Grinder: Increased Healing
- EMP: Increased duration from 5s -> 10s
- Binkos: Increased Jackpot
- Streaming: Increased subscriber growth rate
Nerfs
- EMP: Increased cooldown from 15s -> 20s
- Clicker: Capped multiplier to 100x
- High Roller: Reduced bonus multiplier from 250x -> 100x
- Juice Mixer: Reduced duration and bonuses
Planetary Defenses
- Defense Rate halved
- Defense spawn rates staggered
- Abduction effect on Defense Rate halved
- Planets visited no longer has any effect on Defense Rate
- Overtime defenses are far more dangerous
Other Balance Changes
- Reduced Upgrade Point Cost
- The mob starts new runs 1 unit farther away
- High Alert Planets have timer increased from 5 seconds -> 15 seconds
- Pegs with "odds" upgrades now compound based on its upgrade count
- The House now hits the highest earning peg across run, not just level
- Junk price variance reduced across the board
- Exotic Junk is more scarce and worth more
Fixes
- Fixed Policies advancing during simulation mode
- Fixed Mines despawning instantly far into overtime
- Fixed some integer values displaying as floats
- Destruction radius visually accurate compared to beam radius at high speeds
- Removed duplicate Hover SFX in Casino Editor
- Peg Upgrade display labels are more accurate
- Clicker multiplier display moved so it isn't blocked by Three Card Monte
Performance
- Balls share shader materials instead of using unique ones per
- Fixed lag when bulk selling hundreds or thousands of junk
- Disabled shadows on lights in Title Screen
- Disabled some minor shadows in Intro Cinematic
- Set default max framerate to 120fps
- Set VSync to ON by default
Note on rare visual artifacts
If you're a Windows user experiencing visual glitches, I recommend going into the launch options on Steam and trying a different rendering device by pasting this line:--rendering-driver d3d12
