Changelog
Removed
- Your saves. Sorry! (They're still on disk in case you want 'em)
Additions
- 2 New Pegs
- Zen
- Barstool
- 4 New Gadgets
- Binkos
- Whale
- Fallacy
- Clicker
- 3 New Planetary Defense
- Gatling Turrets
- Jet Deployed Explosive Mines
- Jet Deployed Stun Mines
- Main Story Progression
- Amount owed increases after each successful payment
- Ending Cutscene and Lore
- NPC Stories & True Ending Path not included
- Records (New Station)
- View Current Run Stats
- View All Time Records for your save
- Music for Animalia & Joey Levels
- Beaming up Water recharges your Boost
- Loading Icon shows between scenes
- Captions during Theme Song
Adjustments
- Trading
- Common -> Exotic prices are more evenly spread
- Prices scale up per system. Cargo transport is often profitable
- Prices now jitter per level. Buy low, sell high!
- Updated some Trade UI Elements to be more clear
- License progression is more challenging
- License progression is permanent
- UFO Upgrades
- First level of exotic upgrade requirements reduced from 2 -> 1
- Each next-step of exotic upgrade requirements increased from 2 -> 3
- Peg Upgrades
- Removed "Upgrade Points"
- Purchase upgrades directly
- Economy upgrades scale per upgrade purchased
- Planetary Defenses
- New weapon class per system is now randomized
- Advanced weapon per class is introduced halfway through system
- Defense rate across run has been greatly reduced
- Defense meter high/low values meaningfully different
- Missiles
- Slightly more dangerous
- Models added to Basic and Orbital Missiles
- Turrets
- Slightly more dangerous
- Sounds and Textures added to Basic and Gatling Turrets
- Big Number Handling
- Allows scores & costs to reach higher values
- Double Down Rework
- Balls with Double Down now "hit" pegs twice instead of "triggering"
- Gadgets that listen to peg hits can benefit from this
- Removed now-deprecated Double Down Peg upgrades
- Water
- Ponds & Lakes are more likely to appear on planets
- Some planets now have coastlines with an endless ocean
- Records Station
- Displays current run stats
- Displays historical run stats
- UFO now has I-Frames after hit
- Mob accelerates every 6 systems instead of every 5
- More obvious certain Planets add 1 Peg Coin
- Visuals adjustments in various scenes
- Adjusted camera when speaking with Lil Gleepy
Balance
Pegs
Nerfs
- All-In: Reduced multiplier
- Ante: Reduced multiplier, Increased trigger hits
- Ante: Only Profit routes through multipliers - refund is raw
- Counterfeit: Now takes a cut of last payout (upgradeable)
Buffs
- Poker Table: Increased payout
- Twister: Increased payout
- Waiter: Increased payout
- Dice: Increased payout
- Blackjack: Increased payout
Gadgets
Nerfs
- Streaming: Reduced Starting Subs, Donation Amounts, and Growth Rate
- High Roller: Reduced bonus multiplier given to High Rollers
- Vault: Reduced multiplier
- Slot Machine: Reduced jackpot multiplier
- Three Card Monte: Reduced multiplier
Buffs
- Haunting: Improved multiplier. Improved trigger chance
- Health Inspection: Greatly improved multiplier
- Pressure Cooker: Improves Boost Regen, ignores "balls in queue"
- Plumbing: Faster ball drop rate
Other Balance Changes
- All Gadgets: Payout boost per system reduced
- Drunk Balls: Payout increased from 2x -> 3x
Performance
- Small CPU Improvements
Fixes
- Gadgets with multipliers now attributed in level results
- Missile hitbox now matches its telegraph
- Reworded Double Down description to be more accurate
- Made OOB Walls thicker in Casino, lowering chance of fast balls escaping
- If extremely fast Bettor Balls do escape, they'll automatically return to Casino
- Fixed Theme Song using player's pachinko board
- Fixed "Wait Times" Tier 3 Typo
- Fixes simulation mode stat leaks
