0.4.9 is now available! This update has focused a lot on vastly improving the game's menus and HUD. There are also some new changes to collisions which allow you to scrape the backend of your ship along walls much easier.
Changelog:
- Fixed freeplay not resetting when you go back to the menu and play campaign
- Added cockpit for Omnicom
- Added cockpit for Scoprio
- Added cockpit for Tenrai
- Huge overhaul to the HUD
- Huge overhaul to all game menus
- Pressing the afterburner on the ship selection screen will now use the previous selection
- Reduced the impact rotation from wall collisions
- Large tweaks to collision impact thresholds and scraping
- Small tweaks to bottoming out
- Increased AI mine usage range
- AI will no longer use mines for the first half of the first lap
Update (0.4.9.1)
This is a small update to address some small problems from yesterday's release.
- Fixed Vsync not being enabled if the setting is enabled on load
- Backspace is now the cancel key for binding (escape key will now work)
- Further tweaks to bottoming out
- Preview images for ships not built into the game are now cached to disk (drastically speeds up ship turntable after ships have been initially rendered):
* If you have a custom ship and want to update the preview image, the image will be located at UserData/PreviewCache/ShipName.cache
- Increased the size of ship preview icons on the turntable
- Uneeded HUD elements are now disabled in their respective gamemodes
