A new update is now available on the beta branch! There has been quite a lot of new stuff since the last update at the beginning of the month:
To see every single change since the last update, head on over to our discord server and check the changelog channel!
Weapons
Some weapons have had some tweaks and updates. Mines now deploy slightly faster and when you collide with them you will now always hear the sound. The hunter now no longer collides with scenery and it now always hits its target.
The Hellstorm has also been added. This weapon will lock onto 4 ships surrounding you and will fire an extremely fast, highly damaging and highly slowing missile at each of them. This is most useful in Eliminator, mentioned below!
2280 mode
2280 mode has had some sound design changes. All of the ship maneuvers have new sounds that incorporate hydraulics and servo motors into them. You will now also hear the engine modulate as you boost and steer.
Ballistic Unity Tools
Ballistic Unity Tools has had a small update with a 2280 track pad editor and a toggle to let you make your tracks only playable in 2280 mode. Reimport the unity package to update!
Gamemodes
Eliminator is now in the game! The aim of eliminator is to be the last ship alive - play in the higher AI difficulties for some chaos! Once there is only two ships left, you enter last man standing where you both loose shield energy, all forms of shield energy regeneration and shielding are disabled and you can only pickup missiles to deal the final blows to the other ship.
You can also now program your own gamemodes! See the modding/scripting folder for a readme and example gamemode, and the modding/documentation folder for a work in progress HTML page. Our discord server has a scripting channel that you can come in and chat on!
Tracks
A new Cassandra is now here and Zephyr Ridge has had a total makeover!
