What's new?
PAINTBALL
- New paintball map! Welcome to the Quarry!
- New paintball gun! Sniper Rifle (complete with scope). Only in the new Quarry map.
- Changed how paintball maps are accessed - there is now just one paintball door in the Locker Room (quick play to any map). You can choose a specific map in your watch.
- Bug where it was possible to get a double score in CTF should be fixed. Sorry about that! Note that this also fixes double scoring in Paddleball.
AVATAR ITEMS
- Avatar items now come in packages that you rip open. Packages appear when you first enter a room. If you teleport away, the package will rez out (and re-appear next time you enter, you won't lose the item).
- Avatar items can be worn immediately, or you can just touch them to send them to the Dorm Room ("item saved!")
- Fixed a bunch of bugs with XP, levels, and item drops. Getting closer to a sane system =]
- Added new items!
ACTIVITY TWEAKS
- 3D Charades - podium height can now be adjusted up and down (so you can play seated if you like)
- 3D Charades - fixed bug which was making cards less random than they should be! You should see a wider variety of cards now...
- Disc Golf - fixed some incorrect hazard zones
- Tweaks to matchmaking - you're now more likely to join other players
EXPERIENCE MANAGEMENT
- Ghost Mode - very close players are even more translucent
- Ghost Mode - nearby objects are ghosted as well as players
- Ghost Mode - is now "mutual" (you look like a ghost to them)
- Vote to Kick - you'll now get a notification on your watch when someone initiates vote to kick, plus players can no longer immediately return to a room they were kicked from.
MISC
- There's now a membership kiosk in the Dorm Room
- Trashcan hoops have VFX/SFX
- Rec Room will now prompt you to update if you're running an old version
- Fixed bug where you could lose all voice chat until you switched rooms
- Fixed bug where looping sounds could get stuck on permanently
- Cleaned up the watch menu a bunch
- Cleaned up and improved invites and notifications. They are (hopefully) much more understandable now.
- Made it clearer when friends are online vs. offline
OCULUS
- Updated Oculus Touch controls to match Oculus defaults (hand trigger = grab, index trigger = use).
- Fixed an issue where Oculus could default to the wrong mic
- Interaction sounds are now muted when the Oculus System menu is visible
As always, thanks for playing and please let us know any feedback you have!
