Hello sorcerers,
This update focuses on expanding content, improving gameplay consistency, and polishing the overall experience across menus, combat feedback, and localization.
New Content
Added the new Luma world to world selection, including preview art and world data.
Expanded Luma with its full enemy lineup and variant art: common, mob, elite, abnormal, mini-boss, and boss.
Added procedural world props (rocks and trees) to improve map variety.
Added a new News panel on the main menu.
Added locked character portraits and sprites for clearer character selection feedback.
Gameplay and Balance
Stage completion now triggers reliably after all waves are cleared.
Rebalanced final score calculation.
Updated Magic Arrow setup for improved consistency.
Aligned and cleaned up enemy prefabs across base and Luma sets.
Performance and Polish
Polished main menu and lobby presentation.
Increased DamageLabel font sizes and added default fallback text for readability.
Fixed multiple Luma sprite path and reference issues, including mini-boss positioning.
Localization
Added and synced locked-character UI text across all supported languages.
Kickstarter Pre-Launch
Don’t forget to join our Kickstarter pre-launch page. Early-bird discounts will be available for early supporters. 👉 https://www.kickstarter.com/projects/edo0xff/dark-sorcery-a-dark-fantasy-bullet-heaven
Thank you for playing and sharing feedback. More improvements are on the way.
