This update focuses on survival pacing: smoother early-game onboarding, clearer mid-game escalation, and a more dramatic boss-to-endgame flow.
Reworked enemy wave pacing from early game to the final boss for a smoother difficulty curve.
Added clearer escalation moments with milestone warning messages before major threats.
Improved elite and mini-boss integration so difficulty spikes feel more intentional.
Leaderboards are now available in the Demo version. The Demo uses its own separate leaderboards, independent from the full game.
Rebalanced post-boss and late-game chapter pressure to keep runs tense through the 30-minute mark.
As a reminder, we are currently seeking funding to continue the development of the game. If you would like to support the project, please consider following our upcoming Kickstarter campaign. Every follower helps us build momentum for the launch and brings us one step closer to making the full vision of the game a reality.
https://www.kickstarter.com/projects/edo0xff/dark-sorcery-a-dark-fantasy-bullet-heaven
