This post will be updated with April hotfixes, with the most recent at the top.
Hotfix 14
(April 30)
Major Fixes
- Fixed a pathing/targeting case where ranged waves were being a little too "smart" about sniping injured fighters instead of hitting closer targets; this fix should make it easier to do things like split-tank with Fenix on Wave 11
- Fixed a pathing/targeting bug where a unit in some circumstances would stop moving when its desired target was far away
- Fixed a bug where some players were mistakenly getting the new player Classic rating bonus when they shouldn't have been
Hotfix 13
(April 25)
Major Fixes
- Fixed a bug where a unit would appear to run forward when it should have been standing still/attacking
Hotfix 12
(April 24)
Major Fixes
- Fixed a bug where in some circumstances, Gatling Gun/Vulcan Cannon stopped attacking
Minor Fixes
- Fixed an unintended interaction between Sacred Steed/Pegasus and Whirlybird
- Reduced King prioritization of Four Eyes to match its new balance numbers
Balance
- Priestess of the Abyss/Azeria: Invigorate now only stacks up to 5 times in Classic. Nerfing their synergy with Lost Chieftain and Sacred Steed, which is too strong in Classic.
- PvE: Now sends every wave on Wave 21 (like it used to), but now also adds an extra 10% mythium every wave to add more ramping pressure
Hotfix 11
(April 24)
Major Fixes
- Fixed a few cases of ranged/melee splits being unintentionally disrupted by the previous hotfix
- Fixed a rare case where towers weren't attacking in Tower Defense mode
Hotfix 10
(April 24)
Major Fixes
- Fixed a few pathing/targeting issues where a ranged unit would stop attacking when its target was slightly out of range
- Fixed a few pathing/targeting issues where ranged waves/mercenaries were "sniping" injured fighters a little too eagerly
- Improved consistency of pathing/targeting priority based on how far forward a unit was built
Hotfix 9
(April 22)
Major Fixes
- Fixed some rare cases where a unit would stand still in lane as if scared of fighting
Minor Fixes
- Fixed some miscellaneous display-only bugs
Hotfix 8
(April 19)
Major Fixes
- Fixed a few more cases of pathing/targeting behaving unexpectedly
Hotfix 7
(April 19)
Major Fixes
- Fixed a pathing issue where ranged units would sometimes run slightly ahead of where they were supposed to stop
- Fixed some issues with -save/-load commands not working when loading from Match History
Hotfix 6
(April 18)
Major Fixes
- 4v4: Fixed a rare bug where your full build would get sold when the game mistakenly thought you were dual building
Balance
- PvE: Now much more likely to Power Send if skipping the previous wave, and Income Send if doing a resend
- PvE: Slightly less saving
- Continuing to monitor various gameplay changes from v11.03, but likely won't make changes till at least after the Nova Cup this weekend
Improvements
- Postgame: Leaks Covered now has a tooltip that shows the breakdown of which waves the player covered (Screenshot: https://i.imgur.com/U2L0NWW.png). Also now rounds to a whole number.
- Postgame: Leaks Covered: fixed a bug where bosses were mistakenly being counted as 100% leak value instead of scaling based on remaining health
Hotfix 5
(April 17)
Major Fixes
- Fixed a bug where Yolo + Reroll didn't work
- Fixed a bug where Sacred Steed/Pegasus didn't work with Angler/Bounty Hunter/Holy Avenger/Sovereign
Hotfix 4
(April 17)
Major Fixes
- Fixed a pathing issue where units would rapidly go back and forth between two targets, unable to make up their minds
- Fixed an attack speed issue where units would unexpectedly sometimes have a longer cooldown between their first and second attacks
- Fixed an unintended interaction between Sacred Steed/Pegasus & Whirlybird
Balance
- PvE: Wave 21 now sends every other wave instead of every wave
- PvE: Mercenaries costing 200+ mythium are now sent in a fixed order, rather than always preferring the most expensive cost mercenaries
- 1v1: Fixed a bug where an incorrect amount of gold was given for enemy leaks
Minor Fixes
- Fixed a UI bug where the campaign difficulty selection window sometimes mistakenly showed up in-game/in loading screen
- Fixed a UI bug where the wave power chart didn't appear immediately after rerolling
Hotfix 3
(April 16)
- Fixed a UI bug where incorrect icons (like 3 Hydras) would sometimes show up on your UI
- Fixed a bug where Rerolls did not work in PvE mode
Hotfix 2
(April 16)
- Fixed some pathing issues with zig-zagging
- Fixed an unintended interaction with Embargo and PvE mode
Hotfix 1
(April 16)
- Fixed some game crashes
