Client Updates
Matchmaking
- Made an aggressive change that causes the matchmaker to wait longer to find fairer games. Players near 1000-1400 rating should still have fast queue times.
- Now prioritizes having parties be similar rating over having perfectly even teams. The matchmaker is now less likely to put high-rated parties on teams with low-rated parties as a way to balance things out.
Game Updates
Routing
- Fixed a bug where units in the mid lanes would warp when there were still nearby enemies from the lanes
Game Balance
Mastermind
- You now get 10 randomized fighters to select from instead of 9
Mech
Zeus
- Health increased to 850 from 800
Pyro
- Damage increased to 35 from 33
- Pyromancy: Splash damage to flying units decreased to 25% from 30%
Waves
(3) Hoppers
- Attack speed (attacks per second) decreased to 1.06 from 1.09
You now have more opportunities to get 3 workers before wave 3
(10) Granddaddy
- Reconstructive Exoskeleton: Out-of-combat health regeneration increased to 1% from 0.5%
(15) Quadrapuses
- Quadrapus: Damage decreased to 115 from 120
- Giant Quadrapus: Damage decreased to 460 from 480
(16) Cardinals
- Health increased to 1430 from 1400
(18) Dire Toads
- Damage decreased to 150 from 155
(19) Wale Chiefs
- Health decreased to 4500 from 4600
Mercenaries
Snail
- Health decreased to 300 from 310
- Stock timer (refresh rate) increased to 15 seconds from 10
Ghost Knight
- Health decreased to 2530 from 3800
- Ghost Walker: Damage reduction from autoattacks increased to 50% from 25%
Four Eyes
- Health increased to 2200 from 2100
Centaur
- Cleave: Splash damage to flying units decreased to 25% from 30%
