Matchmaking Updates
Rating Decay
- Players rated higher than 1400 who haven’t logged on in 28+ days will lose 1 rating point per day
- Does not affect players 1400 rating or below
Estimated Queue Time
- Now more accurate; takes into account party rating
Client Updates
Discord
- #rooms now shows Game ID to help with debugging
Game Updates
Pathing & Targeting
- Units are smarter about not running ahead when there are still units to fight (Expanded Call For Help to include units who are currently attack-moving)
Stability
- Potentially fixed the Black Screen Bug (where the UI would turn to black or yellow and HUD elements would flicker on the screen)
- Fixed a bug where the game would freeze after pressing 'Continue' after a match (Added some exception handling if log zipper fails)
Routing
- Fixed a bug where enemy units would get stuck in the spawn area after being in combat in the spawn area
Debugging
- Fixed a bug where using "-open" would cause waves to stop spawning
Game Balance
Mastermind
In the future, our goal is to have a Mastermind-only ranked queue, but we need more players to implement that. We are growing the team from 2 to 4 and constantly improving the game with new content and features. We are confident we can grow the Legion TD 2 playerbase 10x or more. For now, we are just buffing Mastermind to make it more viable.
- Wave 1 preparation timer: 70 -> 90
- You are now guaranteed one T1-T3 Arcane fighter
- You now start the game with +1 income
Supply Upgrade
Now less punishing early game but more punishing late game if you mass T1s
- 60 + 15/level -> 50 + 25/level
Element
Aqua Spirit
- Health: 390 -> 400
- DPS: 18.5 -> 19
-- Damage: 23 -> 24
-- Attack speed (attacks per second): 0.81 -> 0.79
Windhawk
- Damage: 41 -> 42
Mudman
- Health: 1710 -> 1730
Golem
- Health: 4760 -> 4800
Forsaken
Bone Crusher
- Health: 1000 -> 1020
Harbinger
- Damage: 98 -> 96
Hades
- Raise Imp: Mana cost: 10 -> 9
Grove
Consort
- Damage: 55 -> 45
- [New ability] Paraphylaxis: Stuns its killer for 1 second and deals 150 magic damage over 3 seconds
Ranger
- Damage: 31 -> 28
- Mark Target: 1% damage amplification -> 1 flat damage amplification
- Mark Target: 50% effective against bosses -> 100%
Daphne
- Damage: 103 -> 95
- Nature’s Touch: 30% slow + 2% damage reduction -> 25% + 3 flat damage reduction
- Nature’s Touch: 50% effective against bosses -> 100%
Honeyflower
- Damage: 10 -> 1
- Fragrance: 7 + 0.4% -> 10 + 0.4%
Deathcap
- Damage: 40 -> 1
- Noxious Scent: 30 + 0.6% -> 35 + 0.6%
Whitemane
- Damage: 190 -> 187
Banana Haven
- Damage: 60x3 -> 59x3
Mech
Pyro
Nerfing Pyro in cross, buffing in solo lane
- Damage: 35 -> 45
- Pyromancy splash: 50% -> 30%
MPS
- Health: 3400 -> 3500
Millennium
- Damage: 355 -> 360
Doomsday Machine
- Damage: 875 -> 885
Mercenaries
Snail
- Health: 300 -> 320
- Income and bounty: 6 -> 5
Brute
- Health: 840 -> 850
- Damage: 43 -> 44
Four Eyes
- Health: 2200 -> 2300
