Client Updates
Post-game Screen
- Players who are evaluated for suspicious play now have an [R] after their name in the post-game screen
Game Updates
Cards
- Cards now drop in Play vs. AI games
Game Balance
Economy
- Starting mythium: 25 -> 20
Adjusting for the decrease in mercenary costs (see below)
Cross / Dual-building
Pathing
- The two waves now converge higher up
Mid Lane
- Buildable area is now 1.5 rows shorter
- The four corners are now unbuildable
These changes make splitting the waves significantly less effective
Haste
- Now also gives 50 flat movement speed
King
- Range: 625 -> 575
Stat adjustment in 1v1/2v2/3v3
- Health: 40/60/80% -> 10/40/70%
- Health regeneration: 1/1/1 -> 0.1/0.4/0.7
- Damage: 40/60/80% -> 100/100/100%
The king is now more balanced in 1v1, 2v2, and 3v3 games and has the same last-hit thresholds as standard 4v4 games.
Element
Atom
- Health: 900 -> 910
Starcaller
- Health: 2600 -> 3000
- Damage: 160 -> 180
- Amplify Magic: Mana regeneration: 75% -> 50%
Forsaken
Bone Warrior
- Health: 170 -> 160
Fire Archer
- Attack speed (attacks per second): 0.97 -> 0.95
Dark Mage
- Health: 560 -> 590
- Damage: 31 -> 36
- Mind Warp: Attack speed: 80% -> 60%
Shifting some power from Mind Warp to base stats to allow Nightmare/Doppelganger to be more viable on their own and in Mastermind
Green Devil
- Damage: 40 -> 41
Head Chef
- Necromancy: Range: 600 -> 700
Nightmare
- Health: 1120 -> 1200
Doppelganger
- Health: 2350 -> 2500
Lord of Death
- Health: 1200 -> 1240
- Damage: 58 -> 60
Hades
- Necromancy: Range: 600 -> 700
Grove
Daphne
- Damage: 95 -> 97
- Nature’s Touch: Slow: 25% (92% at max stacks) -> 15% (77% at max stacks)
Mech
Pyro
- Health: 2500 -> 2450
Mercenaries
- All mercenary costs decreased by 20%
Workers are now effectively 20% more valuable. This change will have a major (and somewhat unpredictable) effect on the meta, so please expect some game imbalance for a patch or two. We’ll be watching closely and making adjustments in follow-up patches.
Hermit
- Mythium cost: 150 -> 80
- Income/Bounty: 30 -> 20
- Health: 1200 -> 800
- Damage: 55 -> 40
- Healing Aura: Health per second: 8 -> 5
Hermit is now a more accessible counter to area-of-effect fighters such as Honeyflower
Safety Mole
- Mythium cost: 100 -> 120
- Income/Bounty: 20 -> 30
- Health: 750 -> 1400
- Damage: 38 -> 71
Safety Mole’s aura was too strong for being a 100 mythium mercenary
Waves
(10) Granddaddy
- Removed Reconstructive Exoskeleton
Because of how punishing it was to leak multiple Granddaddies with a sliver of health, players were forced to overbuild to clear wave 10
(18) Dire Toads
- Projectile speed: 1200 -> 1500
- Bufotoxin: 350 magic damage over 3 seconds -> 300 magic damage over 2 seconds
- Bufotoxin: No longer slows
Now countered less by small units
(20) Maccabeus
- Health: 62000 -> 64000
(21) Legion King
- Inferno splash: 25% (15% to flying) -> 20% (10% to flying)
