Addressing some emergent issues from v1.76
Game Balance
Legion Spells
- Now guaranteed at least one spell with immediate defensive capability (Militia, Loan, Sacrifice, Allowance, Hero, Villain, Savior, Reroll)
Reroll
- Gold bonus: +40 -> +80
Savior
- Heal: 20% missing health -> 25%
Transmute
- Now capped at converting up to 200 Gold or up to 200 Mythium (starting value capped)
- New icons for Transmute, which are much clearer
Leak Bounty
- Now more punishing to leak, especially late game
-- Bounty to leaker: 45% scaling to 0% on wave 20 -> 45% scaling to 0% on wave 16
-- Bounty to opposing team: 50% scaling to 95% on wave 20 -> 50% scaling to 95% on wave 16, accelerating to 120% on wave 20
-- Bounty to leaker on wave 10: 90 -> 80
Waves
(11) Quill Shooters
- Health: 960 -> 1040
- Damage: 68 -> 64
Weakening the synergy with tank mercenaries, which allows wave 11 to remain a reasonable threat on its own
