Small patch in response to some emergent issues from v2.00
- King felt a bit too weak
- Forsaken was too strong
- Supply felt bad
- Leaks reached the king too fast
Game Balance
Movement speed
- All waves and mercenaries movement speed decreased from 400 -> 250
- When both players’ battles end, waves and mercenaries movement speed increases from 250 -> 450
- When you clear, your fighters will port immediately to defend the king
These changes make it so that the holder’s fighters more consistently arrive before the leaked units reach the king
King

- Judgment: Mana cost: 7 -> 6
Economy
Workers
- Train time: 5 seconds -> 3
Supply
- Starting supply cap: 15 -> 20
- Supply upgrade: 15/level -> 20/level
- Supply upgrade cost: 40 + 20/level -> 50 + 25/level
Your first supply upgrade comes 33% later and upgrading supply is now 6.25% cheaper
Legion Spells
Hero

- Heroism: Damage reduction: 5% -> 6%
- Heroism: Damage amplification: 5% -> 6%
Sorcerer


- Sorcery: Spell damage amplification: 12% -> 8%
- Sorcery: Mana regeneration: 0% -> 8%

Element
Rogue Wave

- Delusion: Now amplifies damage taken from spells by 20% (10% against bosses)
Fire Elemental


- Damage: 80 -> 65
- Number of attack bounces: 0 -> 1
- Combustion: 100 damage over 2 seconds -> 50 damage over 2 seconds
- Combustion: No longer requires Delusion to ignite
Mudman
- Fixed an abuse case where you could upgrade Golem and downgrade it to remove the Harden penalty (the Harden penalty now persists through the upgrade)
Starcaller


- Amplify Magic: Mana regeneration: 25% -> 15%
- Amplify Magic: Spell damage amplification: 0% -> 15%
Now synergizes better with non-mana units with spell damage, such as Fire Elemental, Deathcap, and Fatalizer

Forsaken
Green Devil

- Damage: 42 -> 41
Gateguard


- Damage: 33 -> 32
- Chaos Hound: Health: 420 -> 410
- Chaos Hound: Now affected by auras if Gateguard is affected
Harbinger


- Health: 1860 -> 1800
- Cerberus: Health: 1260 -> 1230
- Cerberus: Now affected by auras if Harbinger is affected
Butcher

- Leech: 5 life on-hit + 12% lifesteal -> 5 life on-hit + 10% lifesteal
Head Chef

- Cannibalism: 10 life on-hit + 18% lifesteal -> 10 life on-hit + 15% lifesteal
Lord of Death

- Undead Dragon: Now affected by auras if Lord of Death is affected
Hades


- Imp: Damage: 50 -> 48
- Imp: Now affected by auras if Hades is affected

Grove
Honeyflower

- Health: 1300 -> 1280
Wileshroom

- Health: 1300 -> 1320
- DPS: Unchanged
-- Damage: 58 -> 54
-- Attack speed (attacks per second): 0.88 -> 0.93
Now clears waves 1-3 more easily
Canopie

- Health: 3600 -> 3640
Try deploying Wileshrooms and Canopies in the back to let their regeneration have the maximum effect. The slower movement speed for waves/mercenaries this patch is also an indirect buff to Wileshroom and Canopie.
Waves
(5) Scorpions

- Scorpion King: Health: 1240 -> 1280
- Scorpion: Health: 310 -> 320
(18) Wale Chiefs

- Health: 3900 -> 3950
(19) Dire Toads

- Health: 3900 -> 4000
(20) Maccabeus

- Health: 64000 -> 67000
