
Masters Cup II
- Sign-ups close August 6 (bonus for signing up early)
- Every team is guaranteed to play 10 games
- Contribute to the prize pool for free by entering coupon code ltd2 or clicking event sponsor links. AutoAttack Games will 1:1 match all contributions, up to $200.

To sign up:
- You and your teammate type /join (e.g. /join Snail Kings) in Global Chat to join a private lobby.
- One of you types /signup while in the private lobby.
See the Masters Cup II thread for full details.
Game Fixes
Stability
- Possible fixes and debug information for quit freeze bug
Game Balance
Mastermind buffs and some more Mech nerfs
Mastermind

- Now guaranteed at least one tier 6 fighter
- Now guaranteed at least one T2-T6 Natural/Fortified tank or off-tank
-- Angler, Gateguard, Mudman, Grarl, Antler, Banana Bunk
- Bonus starting income: 2 -> 3

New Mechanic: Mulligan
- Can now mulligan (discard) your rolls twice before wave 1 for 10 new rolls
-- The first mulligan costs 1 income
-- The second mulligan costs 2 income
Tier 2
Angler

- Junior Fisherman: 3 aptitude per killing blow -> 2 aptitude per killing blow (still +1 when a nearby enemy dies)
- Maximum aptitude: 100 -> 75

g
Bounty Hunter
- Commercial Fisherman: 3 aptitude per killing blow -> 2 aptitude per killing blow (still +1 when a nearby enemy dies)
- Maximum aptitude: 200 -> 150

Kingpin
- Elite Fisherman: 1 damage per 2 aptitude -> 1 damage per 1.5 aptitude (total damage unchanged at maximum aptitude)
More viable to start Angler or to go for a second Kingpin mid-late game

Zeus

- Damage: 18 -> 19

Pyro

- Upgrade cost: 155 -> 160
Tier 3

Tempest

- Attack speed: 1.316 -> 1.35

Leviathan

- Health: 2800 -> 2700
- Damage: 55 -> 50
Leviathan is still too strong by itself for being an aura fighter
Tier 6

Doomsday Machine

- Health: 5300 -> 5250
- Damage: 750 -> 740
