Legion TD 2 will be 50% off and featured on the front page of Steam on April 19th at 10am PST for 48 hours. Jaidefinichon, Maxim, Firebat, Resttpowered, LForward, Akitos, and others will be streaming and creating video content to help promote the game. Make sure to support their streams and videos, and let your friends know about the game!

NEW! 2v2 Map
We're so excited to introduce the new official map of Legion TD 2! The goals are to:
- Improve the overall aesthetic and design of the map
- Optimize assets to improve performance and reduce lag
- Condense the map to improve information accessibility
We temporarily removed dual building from the game. In the future if it's re-added, it will be played by sharing a standard lane, instead of having a separate middle lane.
We added a Mythium gate that prevents units from advancing until both battles have ended on your team. This ensures that the holder can properly catch leaked units.
Now that Curing is done with the new map, she's back to working on the next Atlantean fighters!
HUD Updates
Loading Screen Improvements
- Now shows a border around your avatar that represents last season's rating tier (these borders will be improved in the future)
- No longer displays rating or rating changes (but still shows which tier you are in)
- No longer displays party status ((D), (T), (F))
- You can still type -ratings in-game to see ratings, rating changes, and parties
- No longer shows Open slots
The goal of this change is to stop shoving rating into your face. The reality is that most players will be significantly happier if they just play and not worry that their ally is 50 rating lower or that their opponents are 50 rating higher. In the end, it all balances out. If you have a lower-rated ally or higher-rated opponents, you will gain more rating if you win and lose less rating if you lose. Highly competitive players that prefer to see exact ratings every game can still type -ratings.
Post-Game Screen
- No longer shows ratings
- No longer shows rating change for losses
- You can now use up/down to change graphs
Building Grid
- Now restricted to your buildable area (improves gameplay clarity)
Scoreboard
- Removed [D] and [A] from names, since we already have several other ways to see this relationship
Mini Scoreboard
- Now shows leak gold for both teams so it is easy to see which team has leaked more
Lobby Updates
Lobby Stability
- Improved stability (fixed a case where the lobby server would restart if refreshing a profile took significantly longer than expected)
Game Updates
Pathing & Targeting
- Hovering/flying melee units are now no longer always focused before ground melee units. When positioned in front, tanks such as Mudman now more consistently tank before hovering/flying units such Windhawk, Nightmare, Gateguard, and Canopie.
Leaked Percent
- Fixed a bug where leaked percent was incorrect (it was showing numbers that were too high)
4v4
- Long games should no longer stop spawning enemies (increased unit cap to 2000)
Leviathan
- Selection circle size decreased so that it’s easier to deploy fighters in front of it
Game Balance

Atlantean
Sea Serpent

- Health: 850 -> 870
Deepcoiler

- Health: 2550 -> 2600

Element
Disciple


- Mana Burst: Damage: 400 -> 300
- Mana Burst: Mana cost: 15 -> 12
Starcaller


- Asteroid: Damage: 800 -> 600
- Asteroid: Mana cost: 15 -> 12

Grove
Ranger

- Damage: 25 -> 24
Wileshroom

- Attack speed (attacks per second): 0.93 -> 0.95

Mech
Individually, Mech’s fighters are strong, but the legion as a whole is weak. One reason for this is that all of their fighters are more expensive, which limits build flexibility. We’re decreasing fighter price points, adjusting attack types, and making APS/MPS stronger early game to make Mech feel better to play.
Pyro

- Damage: 33 -> 32
Tempest


- Damage type: Impact -> Pierce
- Anti-Air Turret: Damage type: Impact -> Pierce
Leviathan


- Total gold cost: 340 -> 320
- Health: 3200 -> 3100
- Damage type: Impact -> Pierce
- Shrapnel: Damage type: Impact -> Pierce
APS


- Total gold cost: 165 -> 150
- Damage: 50 -> 45
- Range: 350 -> 250
- Energize: 16% attack speed -> 5 damage + 10% attack speed
MPS


- Total gold cost: 455 -> 425
- Damage: 132 -> 124
- Range: 350 -> 250
- Energize: 24% attack speed -> 10 damage + 15% attack speed
Berserker


- Total gold cost: 220 -> 200
- Health: 1800 -> 1700
- Attack speed: 1.17 -> 1.11
Fatalizer


- Total gold cost: 580 -> 560
- Health: 4400 -> 4350
- Attack speed: 1.12 -> 1.11
Millennium


- Total gold cost: 300 -> 290
- Health: 2400 -> 2350
- Damage: 360 -> 350
- Attack type: Pure -> Impact
Doomsday Machine


- Total gold cost: 750 -> 715
- Health: 6000 -> 5750
- Damage: 900 -> 860
- Attack type: Pure -> Impact
Mercenaries
Brute


- Damage: 44 -> 45
- Maul: Attack speed slow: 12% (3% to king) -> 10% (2% to king)
Reducing the RNG from Brute by shifting some of its power from its ability to base stats (it’s still a hard counter to big solitary fighters)
Dragon Turtle

- Health: 850 -> 860
Four Eyes

- Health: 2200 -> 2300
- Attack speed (attacks per second): 1.13 -> 1.15
Waves
(19) Dire Toads

- Health: 4100 -> 4150
(20) Maccabeus

- Attack speed (attacks per second): 3 -> 3.13
Too many games are going to wave 21 because Maccabeus isn't living up to his name
(21) Legion King

- Legion Lord: Health: 5500 -> 6000
- Legion King: Health: 33000 -> 36000
