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v2.41 Patch Notes
- Released!
NEW! Nomad Tier 3

Warg
- Cost: 85 gold + 1 supply
- Upgrades to: Lioness, Alpha Male
- Movement type: Ground
- Health: 860 (Natural)
- Damage: 49 (Pierce)
- Attack speed: 0.83
- Range: 100 (Melee)

Lioness
- Upgrade Cost: 175 gold + 1 supply
- Movement type: Ground
- Health: 2350 (Natural)
- Damage: 134 (Pierce)
- Attack speed: 0.83
- Range: 100 (Melee)

Ability: Entourage
Damage and damage reduction are increased by 8% for each adjacently-deployed fighter that is higher value than Lioness (260 value)

Alpha Male
- Upgrade Cost: 200 gold + 1 supply
- Movement type: Ground
- Health: 2830 (Natural)
- Damage: 167 (Pierce)
- Attack speed: 0.83
- Range: 100 (Melee)

Ability: Dominion
Has powerful combat stats but damage and damage reduction are decreased by 5% for each adjacently-deployed fighter that is equal or higher value than Alpha Male (285 value)
NEW! Public Test Realm
We now have a way for players to test patches before they are officially released. Patches will be released to the Public Test Realm (PTR) on the Friday before the official release on Monday. The purpose of the PTR is to test the game for bugs and imbalances and provide feedback.
To play on the PTR:
- Right-click Legion TD 2 in Steam > Properties > Betas > Set beta to public_test_realm
- Hit Play
- Start or join a custom game on the PTR
- To play again on live servers, you must set beta to NONE
NEW! Updated Translation Workflow

We now have a way to update translations when we add new content or need to fix something. If you see a translation that is wrong or missing in game, you can now edit it, and your new translation will show up the following patch!
If you're interested in helping, please see the updated Google docs at LegionTD2.com/translate. Thank you to everyone who contributes.
Released but need to be updated:
- Dutch
- French
- German
- Latvian
- Polish
- Portuguese (Brazilian)
- Russian
- Spanish
- Spanish (Castilian)
- Swedish
- Turkish
Close to complete:
- Chinese (Simplified)
Game Fixes
Major Fixes
- Gameplay: Fixed a bug where sometimes you couldn't undeploy a fighter (Reverted a network syncing change from v2.40a that was no longer needed and was causing potential issues)
- Gameplay: Fixed a bug where Froggo dying last would interfere with determining whether a lane leaked or not (this resulted in incorrect bounty calculations and incorrect catch warping)
- Matchmaking: Fixed a rare bug where a player would appear to be In Queue, but was actually silently dropped from the queue, leading to infinite queue times (Fixed thread safety for matchmaker step). This fix went live on Oct 24th.
Minor Fixes
- Loading Screen: Now a little more tolerant of slower loading players (separated failsafe timer into soft failsafe & hard failsafe)
- Collection Profile: Fixed a bug where card icons were cut off when you scrolled down (workaround by forcing trivial opacity change when using scroll wheel)
- Buff Rendering: Stacked buffs are now rendered a bit spaced out in time, which should improve overall appearance of stacked buffs
- Localization: Fixed legion spell message. Also added a few more fields, like +4 income for Mastermind.
Game Updates
NEW: Mercenary & Summon Cards
- You can now get cards from mercenaries whenever you either (1) kill a mercenary or (2) your mercenary gets a kill
- You can now get cards from summons when that unit gets a kill
- New cards: Snail, Giant Snail, Lizard, Dragon Turtle, Brute, Fiend, Hermit, Dino, Safety Mole, Drake, Pack Leader, Mimic, Ogre, Witch, Froggo, Ghost Knight, Four Eyes, Centaur, Shaman, Siege Ram, Kraken, Chaos Hound, Cerberus, Undead Dragon, Imp, Hydraling
NEW! Undo Nighttime Abilities
- You can now undo Boost, Stimpack, Harden, and Treasure Hunt
Cards
- You can now earn Cards in Casual games
-- Normals: Cards and Trophies
-- Casuals: Cards but not Trophies
-- Customs: Neither
Bots
- Smarter about not massing base T1 or T2s when they shouldn’t
- When Mech, now prefer to do Berserker start instead of Veteran+Peewee
Client Updates
Chat mutes reenabled
- Now saves your mutes across sessions (Reenabled this functionality, which was broken before)
Autodeletion of old logs
- Game client now autodetects if you have a lot of old logs and will ask you if you want to delete them. Does not work for Macs yet.
Improved client notifications
- Now supports variable icons and URLs (for displaying things like Safety Mode on, monitoring a bug, etc.)
Improved Tooltips
- Now shows Lifesteal (% + Flat), Damage Reduction (% + Flat), Hp Regen, Mana Regen if you mouseover a unit's Attack/Defense
Game Balance

King

- Attack speed: 0.9 -> 0.92

Mastermind

- Starting income: 3 -> 4
- Rerolling still costs -1 income for the first reroll, then -2 for the second
- Roll logic is now smarter (this decreases the chance of getting a poor roll)
-- Buzz no longer satisfies having magic damage
-- Lord of Death no longer satisfies having pierce damage
-- Lord of Death no longer satisfies having swift/natural defense
-- Bone Warrior no longer satisfies having swift/natural defense
-- Ranger no longer satisfies having swift/natural defense
-- Bazooka no longer satisfies having swift/natural defense
-- Harpy no longer satisfies having swift/natural defense
-- Disciple no longer satisfies having swift/natural defense
-- Priestess of the Abyss now satisfies having accessible arcane defense
With every mastermind roll, you are guaranteed:
- Between 1-3 tier 1
- Between 1-3 tier 6
- At least 1 pierce
- At least 1 impact
- At least 1 magic
- At least 1 swift/natural tank or off-tank
- At least 1 fortified/natural tank or off-tank
- At least 1 accessible arcane
Legion Spells

Savior

- Heal: 30% missing health -> 35%

Dark Ritual

- Gold: 150 -> 145

Investment

- Income: 30 -> 32

Market

- Gold: 35 -> 40

Sorcerer (mana regeneration)

- Now also applies to other sources of mana gain (previously only applied to base regeneration)
-- Necromancy (Head Chef, Hades)
-- Magnetic Accelerator (Zeus)
-- Acrobatics (Harpy, Sky Queen)
-- Intellect (Fire Lord, Fenix, Lord of Death, Hades)
-- Junior/Commercial Fisherman (Angler, Bounty Hunter)
Tier 2

Green Devil


- Lacerate: Damage amplification: 1.5 -> 1.5 (1 against bosses)
- Damage: 40 -> 41

Sky Queen

- Damage: 88 -> 86
Tier 3

King Claw

- Health: 4000 -> 4300
- Damage: 162 -> 145
- Shell Shock: Mana cost: 13 -> 12
The game needs more true tanks. Shifting King Claw’s power into health to allow it to better be used as a tank.

Leviathan

- Aerial Command: 3 + 10% -> 3 + 12%
Increasing Leviathan's synergies in Mastermind
Tier 5

Starcaller

- Amplify Magic: Now also applies to other sources of mana gain (previously only applied to base regeneration)
-- Necromancy (Head Chef, Hades)
-- Magnetic Accelerator (Zeus)
-- Acrobatics (Harpy, Sky Queen)
-- Intellect (Fire Lord, Fenix, Lord of Death, Hades)
-- Junior/Commercial Fisherman (Angler, Bounty Hunter)
Tier 6

Hydra

- Health: 2700 -> 2790
- Hydraling: Health: 900 -> 930
Mercenaries

Hermit

- Healing Aura: 6 -> 6 + 0.2% (0.1% for bosses) max health

Mimic

- Attack speed: 1.03 -> 1.05

Witch
Witch may be too strong, but she’s keeping tier 1 and summoner spam in check, so we’re not nerfing her right now.

Ogre

- Damage: 235 -> 240

Ghost Knight

- Health: 2300 -> 2350

Kraken

- Health: 6500 -> 6600
Waves

(17) Metal Dragons

- Health: 3050 -> 3100
MetalDragon.png
(17) Metal Dragons green_arrow.png
- Health: 3050 -> 3100

(20) Maccabeus

- Damage: 175 -> 170
- Now gives partial bounty based on % life with extra bounty for killing it, like Granddaddy
The goal is to discourage suicide strats on wave 20
