
The next Atlantean fighter and both of its upgrades are expected to be released next week. We also just started working with another artist, which will allow us to make new units at a faster pace.
New Feature! New Player Matchmaking
- New players now start at 1000 rating instead of 1200
- New players gain 20 rating per game for their first 10 Normal games (in addition to the standard rating change from winning/losing)
This helps new players have a better experience when they first jump into Normals and also helps experienced 1200 players avoid being matched with new players. In the future, we’d love to match new players exclusively with other new players, but it’s not possible right now, so this is the best option.
Matchmaking Updates
Stuck in queue bug
- Fixed a rare case where the matchmaker would stop forming matches until players rejoined the queue (added a failsafe to protect against empty parties being on queue)
Find me a game ASAP button (available to parties 1600+)
- Now expands the maximum acceptable rating difference by an additional 100 after 3 minutes (this makes long queues for high-rated players less likely)
Game Fixes
Stability
- Fixed a case where fighter and mercenary HP would sometimes be 0 (added a failsafe to max their HP after they are created)
- Fixed a case where catch area fighters would wander off, sometimes running through unplayable areas (they now are issued a Stop order after warping)
- Fixed a bug where a player would be filled with a bot in Normal queue, instead of the game being marked a a tie, if a player connected to the loading screen then disconnected before finishing loading
- Fixed a rare bug where wandering catch area fighters would be ported to the top of the corridor (mythium gate) instead of the catch area due to a bug in failsafe code
- Fixed a bug where catch area fighters would keep turning back when trying to attack enemies that were past the mythium gate; this typically happened with melee fighters vs. ranged enemies (made wandering catch fighters failsafe more conservative)
Recommended Value
- Fixed a bug where the recommended value bar would accidentally be set to your gold value at the start of the game
Options
- Fixed a bug where the hotkey rebind popup wasn't showing up
Post-game Graphs
- Fixed a bug where arrow keys couldn't navigate to the bottom-most graph (Workers)
Debugging
- Using "-clearwest" and "-cleareast" now warps all your fighters to catch area and opens the gate
Game Updates
Upgrade Supply
- Now asks for confirmation if you have at least 5 free supply (aka you probably don't want to upgrade supply if this is the case)
Creature Color
- Made the green darker (was previously too hard to see on the minimap)
Sounds
- New wave cleared sound
Options
- You can now rebind camera panning (default is arrow keys)
Log Revamp
- These changes will make it easier to upload the correct logs, which will help solve bugs moving forward
- Logs now contain the game ID
- Logs from different sessions (each reconnect) in the same game will now be merged into the same zip file
Game Balance
Legion Spells
- Disabled Militia and Transmute
We plan to rework these spells and add new ones in the near future. For now, we’re just removing Militia and Transmute because they make the game less fun.
Mythium Gate
- The gate now only opens once all leaked units have arrived. This makes clear/leak “timing” a non-factor in terms of which king takes more damage.
King

- Attack speed (attacks per second): 0.87 -> 0.9 to compensate for the wave/mercenary movement speed change and mythium gate change
Even with the king buff, we expect games to end a bit earlier on average
Fighters
- Movement speeds standardized to 275
This may cause some optimal fighter positioning to change, but overall, it will be much easier to learn and understand in the future

Element
Proton

- Attack speed (attacks per second): 1.28 -> 1.25
- Ionic Force: Damage boost: 1% for each 2% current mana -> 1% for each 1% current mana
- Mana regeneration is now affected by Sorcery (legion spell) and Starcaller’s Amplify Magic
Atom

- Health: 940 -> 910
- DPS: 38.5 -> 36.3
-- Damage: 30 -> 29
-- Attack speed (attacks per second): 1.28 -> 1.25
- Mana regeneration is now affected by Sorcery (legion spell) and Starcaller’s Amplify Magic
- Ionic Force: Damage boost: 1% for each 2% current mana -> 1% for each 1% current mana

Forsaken
Gateguard

- Hound: Health: 390 -> 370
Harbinger


- Damage: 94 -> 97
- Chaos Hound: Health: 1170 -> 1110
Hades

- Imp: Damage: 43 -> 42

Mech
Tempest

- Attack speed (attacks per second): 1.28 -> 1.32
Berserker

- Health: 1850 -> 1870
- Damage: 66 -> 67
Mercenaries
- All mercenaries: Movement speed: 250 -> 275
Four Eyes

- Health: 2300 -> 2400
- Attack speed (attacks per second): 1.175 -> 1.19
Kraken

- Damage: 265 -> 270
Waves
- All waves: Movement speed: 250 -> 275
(14) Killer Slugs

- Damage: 123 -> 125
