Hey everyone, time for another quick update!
We’ve managed to get a pretty good run over the past few weeks. The base core of the physics engine has been done in turn enabling us to now work on a wide variety of different tasks related to the new Match Engine. Whilst we’re sure the physics engine is going to need some further enhancements/tuning done on it, this piece is being parked for the time being whilst we get on with other stuff. We intend to pick this up again later down the track when fine tuning of things becomes the priority.
When it comes to the AI our main focus at the moment is improving the defensive positioning and off the ball movement of players who don’t have the ball. This is the most complex part of the match engine and arguably the most important part as well. We want to ensure that player movement has a good amount of consistency and is predictable to some degree, but also want to ensure it is dynamic and has a healthy amount of variation and allows for different and unpredictable situations to arise. We also want to ensure that tactical instructions provide an extremely significant amount of influence over all of these movements. We are under no illusions how difficult striking the right balance between all of this is going to be. It is undoubtedly something that will need to undergo continuous refinement and as such we’ve put in the extra yards now to ensure we will be able to easily do this after initial release.
We’re also now right in the thick of the process of rewriting from scratch all of the code associated with infrastructure that includes all the improvements detailed in the last development blog update. Quite a lot has been done so far in this space but there is still some way to go.
All in all, we’re still making excellent progress and still believe we are on track to implement the initial version of new match engine within the next 3 months as planned.
That's it for now! Thanks as always for sticking with us!
